Full notes
Full Infinite Mansion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Store
- Events
- Gameplay
- Balance
Infinite Mansion changes
We want to extend a huge and heartfelt thankyou to everyone who has shown interest in Infinite Mansion thus far, and perhaps answer a few questions people may have about the game.
About the team...
First, a bit about us. We are a small team (currently 5 people actively involved in development) working on Infinite Mansion in whatever time we can spare. The game has been in development since April 2025, and is looking to release in Early Access later this year.
As we are a small, and completely independent team, we would like say THANK YOU to anyone and everyone who has taken the time to read about, wishlist, or just look at our little game. This project means a lot to us, and represents the sum of our creative passions.
Here is a quick rundown of the Noreasta Games team, and the people working on Infinite Mansion...
Jeff Short - An experienced Game Designer and Producer, Infinite Mansion is an idea he has wanted to bring to life for several years. Jeff is the Lead Developer on the game and has at least dabbled in almost every aspect of its creation.
Fiddle - A talented up and coming systems and full stack programmer, Fiddle has passionately worked on Infinite Mansion since production began in April of this year. On top of creating the architecture for the inventory and crafting system in the game, Fiddle has been a key voice in the design and feel of Infinite Mansion as a whole.
Caeleb Barrido - What some may call a prodigy, Caeleb is a high school student who is responsible for all of the music heard in Infinite Mansion. His passion for video games and music blends perfectly to create an eerie and moody soundscape for the game.
Bill Rinaldi - An entertainment and animation industry veteran, Bill has been helping to craft the narrative and tone of Infinite Mansion, as well as lending his voice as the role of "The Caretaker", the narrator of the game.
Rachel Barrido - A talented and upcoming 2D/3D artist, Rachel has been helping to craft custom 3D assets for Infinite Mansion.
About the demo...
The Infinite Mansion Demo is on the way! We currently have plans to release the Infinite Mansion Demo prior to, and participate in Steam Next Fest October 2025. The Demo is currently in its final testing stages and should be playable very shortly!
Features included in the Infinite Mansion Demo are...
A fully playable Intro Mission and First Time User Experience.
One full playable mission "The Maw", which players will be able to play through as many times as they please.
Randomly generated mission and room structure for maps.
The ability to toggle between "Curated Maps" and fully procedurally generated maps (The procedural generation code is still in testing, so curated maps are turned on by default for users who want a potentially smoother experience.)
The ability to purchase weapon and item blueprints for crafting. (Using in game currency. THERE ARE NO PLANNED MICROTRANSITIONS FOR INFINITE MANSION... EVER.)
Random character generation for every attempted run.
An Active/Turn Based combat hybrid system.
3 unique monsters to encounter.
A "Mansion Event" system that can trigger more and more unique events the longer you remain in the mansion.
We look forward to everyone having an opportunity to experience the demo, and can't wait to get community feedback and potential improvements!
About Early Access...
Our plan is for Infinite Mansion to enter early access later this year (2025). We have several reasons for pursuing an Early Access release, however chief among them are...
Get community feedback from our supporters as we continue to craft the game.
Help raise funds to hire a 2D artist to replace AI generated and Temporary artwork in the game.
Help raise funds to replace temporary 3D assets in the game.
Although the Early Access build that is eventually released will be an "in progress" build, we want it to be as fully featured and playable an experience as possible. Features we plan on having included in the Early Access build, beyond what is currently in the demo are...
A minimum of 10 more unique missions and mysteries to be solved in the game.
An equippable Relic system that players can use to boost their investigators chances of survival.
A minimum of 5 more unique puzzle and investigation mechanics.
Several more monsters and playable investigator designs (final number dependent on the narrative requirements of missions)
Unique searchables and puzzles that will reward the player with items to help power up their investigator while in The Mansion.
As Early Access proceeds, and the game continues to build, we have many more features that we would like to implement in the final product, including...
Special Events and Rooms that can appear randomly throughout The Mansion.
Multi-mission narrative throughlines that will begin to string mysteries together into epic stories and payoffs.
Boss monsters and epic battles that act as a capstone to the larger multi-mission narratives.
Multiple different Mansion Areas that unlock as players progress including a Basement, Attic, and Mansion Grounds.
Again... thank you!
To wrap things up, let us just say, we are truly excited to embark on this journey with everyone and are eternally grateful to everyone for your support and feedback.
Source
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