Full notes
Full Infinite Mansion update
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What changed
- Gameplay
- Balance
Infinite Mansion changes
Hey everybody!
The Infinite Mansion Demo v 1.1 has officially dropped! This Demo includes MANY updates and features over the previous version released in October. We listened to the feedback players had and took the time to build out many features, so that the Demo now very closely represents the game we are looking to release into Early Access in Q1 2026.
Some of the updated features include:
Updated Combat Mechanics.
New Weapons and Damage balancing.
Cosmic Favor system that allow players to augment their attacks and defensive actions.
New object interaction animations while searching.
Hidden Relics throughout The Mansion that augment the game and help boos the investigators chances of survival.
A new lockpicking minigame that unlocks new paths, legendary loot, and relics.
An overhauled collision system to avoid "sticky" Mansion Objects.
Monster Ambushes during exploration.
Hidden Traps while searching (As well as a way to avoid them, if you're paying enough attention.)
A new context specific control hinting system to let players know how to interact with the game at any given time.
The ability to skip long bits of dialog during exploration.
As well as DOZENS of other small balance tweaks and quality of life improvements.
A HUGE thanks to everyone who took the time to try the Demo and give us feedback. We really appreciate all of you.
Starting now, we are beginning to implement the new content and final features for the Early Access release of Infinite Mansion. Although we had to push back our goal by a bit, we think the improvements have been well worth it. Stay tuned for more exciting updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
