Full notes
Full Infinicrypt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
Thank you for all your bug reports! There are many run-ending bugs that are squashed with this version thanks to your help.
On another note, I've gone and moved all of the text in the game into a language file pack. This allows for the translation of the game into other languages and for custom text packs. Currently, this only supports ASCII characters, but if there's enough interest, I'll see about adding support for alternate alphabets. If you want to know more about how to create or install a text pack, click here!
Additions & Changes
All text in the game pulls from text files - Boss Floors will now appear every 4 floors rather than every 5 floors - Enemy damage increases every 8 floors rather than every 10 (Both of these changes are intended to improve the pacing of the game and speed up runs, as well as make the Lich fight a bit more manageable. This shouldn't make the game any easier/harder because of scaling)
Updated numerous text elements and dialogue - Updated multiple rooms to fix tile errors and add more visual interest - Added a couple new cellar rooms - Now supports Steam's Rich Presence feature, showing what floor you're on and what you're up to in the crypt - Room generation now functions off of a weighted roll system, allowing me to add new rooms without greatly affecting room prevalence
Fixes
Fixed a bug that could cause secret rooms to have old data loaded - Fixed a crash that could occur when generating a secret room - Fixed a bug that caused the "Unlimited Power" achievement to not account for Disintegrate ending due to running out of mana - Fixed a crash that occurred if you were channeling Disintegrate when you moved to a new room - Fixed a bug that caused the Drudge's slowness meteors to not play their animation properly - Interact text won't hang off the edge of the screen anymore - Fixed a bug where the patrol battle music would play seemingly randomly - Fixed a bug that caused Feral Skeletons and Lich Summons to get stuck in walls - Corrected the positioning of the hitbox for one of the Lich's attacks - Vastly improved DPad functionality when on the character select menu - Fixed a bug that caused async saving to save to the wrong directory (Coincidentally, this also removes the ability to save scum) - Removed an item that didn't actually exist from the logbook - Fixed a crash related to Detonation - Fixed a bug that made the Lich's Death Ray darken the arena permanently
As always, thank you all for your support! I have truly enjoyed reading every single review on the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
