Full notes
Full Infinicrypt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
The goal of this patch is to fix the remaining major issues and to improve some of the spells and skills that are not particularly good. Additionally, I've updated the demo to the current version.
I'm currently still in the middle of adding localization support, but it is an undertaking to say the least. The goal at the end of this is to allow for members of the community to contribute to translations.
Seeing the amount of interest and support for the game is amazing! There were moments over the last week where I was worried that continuing to work on the game was a mistake, but with how many people are here now, I'm confident that I can keep working on the game for the near future. Thank you everyone!
Changes
Updated some spell descriptions - Added consumable text to keys - The following items have had their descriptions updated:
Arcane Apotheosis
Fanciful Flames
Professional Polarism
Jaunting Jolts
Whirling Winds
Ring of Shadows
Ill Intentions
Duplicity
Invisibility Cloak
Jade Dragonfly now reduces mana regen cooldown on kill. The amount is great enough that it will always regen at least 1 mana, but stacking the item should feel much more impactful as it will synergize with other mana regen items - Ill Intentions effect is now "Chance to cause Hemorrhage on hit", rather than "Chance to convert Bleed stacks to Hemorrhage on hit" For clarification on this, Bleed does flat damage while Hemorrhage does percentile damage. This made hemorrhage not great to have as a replacement for bleed against normal enemies, but incredibly powerful against bosses. With this change, you can have both at the same time, but Hemorrhage is much harder to stack
Resized blinkbolt hitbox - Blink upgrades overhauled to make the spell better
Lvl 2 - Decrease cooldown (-.5s -> -1s)
Lvl 3 - Swap TP now grabs enemies in a radius (was -.5s cooldown decrease
Lvl 4 - Decrease cooldown (-.5s -> -1s)
Lvl 5 - Increase radius (was -.5s cooldown decrease)
Max Lvl - Mana cost reduced (unchanged)
Fly upgrades overhauled to make the spell better
Lvl 3 now pushes projectiles away in addition to increasing knockback
Lvl 5 increases the frequency of the projectile push
Snowball cooldown decreased (.8s -> .6s) - Snowball now always deals 6 ice damage, rather than amping based off of the current chill stacks - Blizzard applies more Chill (2x -> 3x) - Bull Rush lvl 2 knockback multiplier reduced (2x -> 1.5x) - Magus Pylons are now immune to Fear - Magus Ghosts are now immune to Fear - Reduced the Drudge's overall HP - Reduced the number of active frames on the Drudge's impact attack - Changed the hitboxes of some obstacles in the Drudge's arena to make it harder to get stuck - All Bonepile enemies are now immune to Slowed - Greatly reduced the number of high tier enemies in the Bonelord fight. This should improve performance during the fight while I work on optimizing the Skeleton Shielders
Fixes
Fixed a crash related to Blink - Fixed an issue that made Blink uncastable when aiming over a pit - Moved the position that the Lady of the Lake drops its item - Fixed an issue that would cause the hint text to appear for spells, skills, and combos even if disabled - Fixed an issue that caused Bull Rush to lose its hitbox if you charge between rooms - Fixed a bug that cause Hemoflask to store blood infinitely - Fixed a bug that caused incorrect text formatting for Exuberant Golem - Fixed a bug that caused Zombie Vessels to never melee after their allies were defeated - The Drudge's fire trails are now correctly designated as ground attacks - Improved Drudge's chasing behavior so he gets stuck less - Corrected the Drudge's shadow - Fixed an error that caused the Lich's Hunting Skulls to do no damage - Fixed an issue that caused enemy damage to increase after traveling to the Lich - Fixed an issue that could cause the Guild Liaison to drop multiple items while using controller - Room saving when transitioning between rooms is now done asynchronously to reduce the hiccup that happens on room transition - Link buttons on the main menu will no longer draw below the lighting layer
Source
Changelog.gg summarizes and formats this update. How we read updates.
