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Steam News6 April 20262mo ago

Version 1.0.0 - Hotfix 2

We're so close to hitting the ten review mark! If you've been enjoying the game, please give it a review! With that aside, I've made some more changes to help smooth out some of the early game experience.

Full notes

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What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedWe're so close to hitting the ten review mark! If you've been enjoying the game, please give it a review! With that aside, I've made some more changes to help smooth out some of the early game experience. I am currently working on improvements to the controller experience, as it isn't up to the same standard as the rest of the game.
changedChangesRatfolk Swarmbringers no longer scale the amount of rats they spawn per floor. - Skeleton Knight spear throw telegraph color changed to be easier to see - Bonemass heals less health per skeleton eaten - Increased interact range for the Lady of the Lake and fixed the drop location of the chosen item - Changed the sprites for chests to make keyholes stand out more - Forgot to fully implement the new regeneration UI for boss floors (this has been corrected) - Changed arcane dmg outline color - Golden Ticket now correctly affects Donation Vase price - Knightfall cooldown reduced (14s -> 12s) - Nullonomicon will now destroy enemy attacks around the player for 10s after it procs in addition to its previous effects - Increased Basic Phylactery (yellow) time before traps activate (10s -> 12s) - Trickle Phylactery (aqua) now waits longer before enabling traps (3s -> 8s) - Trickle Phylactery early clear window increased (12s -> 15s) - VIP Phylactery (purple) now waits longer before enabling traps (4s -> 6s) - VIP Phylactery (purple) visuals brightened for visual clarity - Skeleton room attack cooldown increased - Improved Skeleton Shielder and Royal Guard behavior to be less performance intensive
fixedFixesFixed an issue where using Knightfall into a room exit would permanently lock the game and make the knight invisible in future runs - Fixed a crash relating to the Drudge's boulder rain attack - Fixed a scenario where you could get stuck inside a boulder if it falls on you - Fixed a formatting issue on one of the notes - Lich dialogue text recentered - Fixed the move and attack hints playing every floor - Fixed quest text sticking out of the UI for certain quests

We're so close to hitting the ten review mark! If you've been enjoying the game, please give it a review! With that aside, I've made some more changes to help smooth out some of the early game experience. I am currently working on improvements to the controller experience, as it isn't up to the same standard as the rest of the game.

Changes

  • Ratfolk Swarmbringers no longer scale the amount of rats they spawn per floor. - Skeleton Knight spear throw telegraph color changed to be easier to see - Bonemass heals less health per skeleton eaten - Increased interact range for the Lady of the Lake and fixed the drop location of the chosen item - Changed the sprites for chests to make keyholes stand out more - Forgot to fully implement the new regeneration UI for boss floors (this has been corrected) - Changed arcane dmg outline color - Golden Ticket now correctly affects Donation Vase price - Knightfall cooldown reduced (14s -> 12s) - Nullonomicon will now destroy enemy attacks around the player for 10s after it procs in addition to its previous effects - Increased Basic Phylactery (yellow) time before traps activate (10s -> 12s) - Trickle Phylactery (aqua) now waits longer before enabling traps (3s -> 8s) - Trickle Phylactery early clear window increased (12s -> 15s) - VIP Phylactery (purple) now waits longer before enabling traps (4s -> 6s) - VIP Phylactery (purple) visuals brightened for visual clarity - Skeleton room attack cooldown increased - Improved Skeleton Shielder and Royal Guard behavior to be less performance intensive

Fixes

  • Fixed an issue where using Knightfall into a room exit would permanently lock the game and make the knight invisible in future runs - Fixed a crash relating to the Drudge's boulder rain attack - Fixed a scenario where you could get stuck inside a boulder if it falls on you - Fixed a formatting issue on one of the notes - Lich dialogue text recentered - Fixed the move and attack hints playing every floor - Fixed quest text sticking out of the UI for certain quests

Source

Steam News / 6 April 2026

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