HomeGamesUpdatesPricingMethodology
Steam News11 February 20251y ago

Patch 1.0.1.6 (2022-12-12)

Code Master Server Migrated to SQLite3 as the default database choice, MySQL can still be used, but will require additional configuration.

In this update8

Full notes

Full Infestus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes31 additions24 changes9 removals
  • Server
  • Gameplay
  • Fixes
  • Workshop
  • UI and audio
  • Performance
changedMaster ServerMigrated to SQLite3 as the default database choice, MySQL can still be used, but will require additional configuration. With SQLite3 there is no need for any dedicated SQL server, hosting your own online server will be much easier.
changedMaster ServerImproved database efficiency - merged characters, players and equipinfo into a single table.
changedMaster ServerImproved scalability - database will no longer be used on the gameservers at all, selected characters are requested and kept in memory throughout the server's lifespan.
addedMaster ServerAdded integrated SQL backup scheduling.
removedEntitiesProjectiles can no longer be body blocked by allies.
removedEntitiesProjectiles will no longer get blocked by func_buttons.
Steam Crossbow attack speed1.752.00Steam Crossbow attack speed increased, buffShadow Circle focus cost6550Shadow Circle focus cost decreased, nerfFireball focus cost3530Fireball focus cost decreased, nerfFrostbolt focus cost4030Frostbolt focus cost decreased, nerf

Infestus changes

changedMigrated to SQLite3 as the default database choice, MySQL can still be used, but will require additional configuration. With SQLite3 there is no need for any dedicated SQL server, hosting your own online server will be much easier.
changedImproved database efficiency - merged characters, players and equipinfo into a single table.
changedImproved scalability - database will no longer be used on the gameservers at all, selected characters are requested and kept in memory throughout the server's lifespan.
addedAdded integrated SQL backup scheduling.
removedProjectiles can no longer be body blocked by allies.

Code

Master Server

  • Migrated to SQLite3 as the default database choice, MySQL can still be used, but will require additional configuration. With SQLite3 there is no need for any dedicated SQL server, hosting your own online server will be much easier.

  • Improved database efficiency - merged characters, players and equipinfo into a single table.

  • Improved scalability - database will no longer be used on the gameservers at all, selected characters are requested and kept in memory throughout the server's lifespan.

  • Added integrated SQL backup scheduling.

Entities

  • Projectiles can no longer be body blocked by allies.

  • Projectiles will no longer get blocked by func_buttons.

  • Improved +use traces, picking up objective items should be easier.

  • Fixed color_correction and color_correction_volume.

  • Removed duped outputs and inputs due to bad FGD inheritance hierarchy.

  • Added a simple night cycle system.

  • Fixed footstep sounds - they should no longer only play for the left pane when using headphones.

  • Fixed projectiles impact particle effect - they were not showing because they were parented to the projectile, thus they were removed as the projectile triggered any impact..

  • NPC auto spawner will now keep track of render mode, render fx and render color, and it will transmit these variables to the associated corpse.

  • Added logic_bernoulli - can be used to trigger rare events with a better RNG.

NPCs

  • Added proper head YAW/Pitch blend anims to the Giant.

  • Added spellcast anims to most humanoid models.

  • Added PrintDialogueParty - use this to print dialogue to a single player or that player's party.

  • Added support for entirely particle based NPCs.

  • Monster based NPCs can now cast spells properly.

  • Added OnReachedSpawn output.

  • Combatant & Monster NPCs now share similar soundscript prefix, to prevent issues if you set the same NPC ID for a monster and combatant NPC.

  • Added idle activity override.

  • Monster NPCs can now use ACT_IDLE_ANGRY as an engagement idle anim when in combat.

  • If an NPC tries to heal itself or someone else - do not alter its angles.

Players

  • Casting spells will reset the AFK timer.

  • Botting with +attack will no longer reset the AFK timer.

  • You will now lose 2.5% of your coins if you die in the world (if you have more than 500 coins in your inventory), instead of 10%.

  • You will now lose 5% of your coins if you die in a dungeon (if you have more than 500 coins in your inventory), instead of 10%.

  • Removed level requirements from dungeons.

  • Dungeons now support up to 10 players instead of just 5.

  • Weapons & Armor particles will stop emission when leaving PVS.

  • Added spellcast anims.

  • You can now import your current character for co-op and offline play by writing character_import in the console (not usable on co-op server).

GUI & HUD

  • Improved 4K support - no more stretchy & bloaty!

  • Use upper-case abbreviations for key bindings on action slots.

  • Improved loading screen layout.

  • Removed useless compression on many textures - no more blurry shite when using larger resolutions.

  • Updated group interface to be more compact and less intrusive to your precious pixels.

  • World map will now show which quests a quest giver can give you, and which quests can be handed-in.

  • You can now double click a quest to toggle tracking for that quest.

  • You can now press ENTER to trigger the accept button in the notification panel, when you try to add a friend, add someone to your guild, etc.

  • Updated quest exclamation and question mark icon animation to be more visible.

  • Capitalized keybinds in the keybind bar.

  • You can now see which spells your target is casting.

  • Fixed slow scroll speed in the quest list interface.

  • Added death hint.

  • 3D player title text (nameplate) will render in green if that player is in your group (makes it easier to distinguish your friends).

Combat

  • Added ammo capacity to Crossbows.

  • Improved hit detection with melee, magic & ranged, especially for particle NPCs and smaller NPCs like rats & spiders.

Maps

Cavern of Torment

  • Added a new dungeon!

Lightfall

  • Removed some god spots.

  • Clipped chalice near the blacksmith.

  • Fixed some bad NAV areas in the cave.

  • Added some more details to the docks area in the city.

  • Added entrance area to the new dungeon.

  • Simplified invasion event, it will be triggered at 10am, 5pm and 10pm.

Balancing & Item Data

  • Blackhand will no longer do significant extra damage.

  • Steam Crossbow now has a magazine of 5 projectiles.

  • Crushing blow will now ignore 25% of the opponents armor.

  • Added a spell which toggles a dynamic light around the player (client-side), lasts until death.

  • Added missing magic type to Arcane Bolt.

  • Added Fire Blast spell - Instant Magic attack.

  • Added Piercing Shot - Ranged attack which ignores 100% armor.

  • Added Paralyze - Ranged attack which slows opponent by 50%.

  • Added more junk loot drops from wolves, spiders and bandits.

  • Moroes will cast Shadow Circle faster.

  • Changed Steam Crossbow attack speed from 1.75 to 2.00 default.

  • Changed Shadow Circle focus cost from 65 to 50.

  • Changed Fireball focus cost from 35 to 30.

  • Changed Frostbolt focus cost from 40 to 30.

Item Creator

  • Add 2D preview icon support for NPCs.

  • Add hitbox bounds for NPCs.

Misc

  • Added singleplayer and co-op support! In this mode you simply upload your client-side character to the server you play on. Map changes will be based on a votemap prompt. Servers have to be started with the -coop argument to initialize as co-op!

  • Removed the embedded MySQL tools from the dedicated server, if you still wish to use MySQL you will have to setup your own database.

Source

Steam News / 11 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.