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Steam News11 February 20251y ago

Patch 1.0.1.3 (2020-07-16)

Code NPCs Static NPCs like merchants, quest givers, etc will now use more appropriate IDLE animations. Fixed a crash which would occur if the NPC tried to run a gesture with an invalid sequence ID.

In this update4

Full notes

Full Infestus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions15 changes5 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • UI and audio
changedNPCsStatic NPCs like merchants, quest givers, etc will now use more appropriate IDLE animations.
fixedNPCsFixed a crash which would occur if the NPC tried to run a gesture with an invalid sequence ID. (missing animation)
fixedNPCsFixed an issue which prevented NPCs from doing any damage when attacking with a shield.
addedEntitiesSoundscapes can now loop MP3 files properly.
changedEntitiesRemoved unnecessary client interpolation variables related to animation stuff, all client anims for players, NPCs, etc... will now render much more smoothly!
removedEntitiesChance on hit, damage over time and spell objects will no longer do any pushback when damaging targets.
default run speed for NPCs170210default run speed for NPCs increased, buff

Infestus changes

changedStatic NPCs like merchants, quest givers, etc will now use more appropriate IDLE animations.
fixedFixed a crash which would occur if the NPC tried to run a gesture with an invalid sequence ID. (missing animation)
fixedFixed an issue which prevented NPCs from doing any damage when attacking with a shield.
addedSoundscapes can now loop MP3 files properly.
changedRemoved unnecessary client interpolation variables related to animation stuff, all client anims for players, NPCs, etc... will now render much more smoothly!

Code

NPCs

  • Static NPCs like merchants, quest givers, etc will now use more appropriate IDLE animations.

  • Fixed a crash which would occur if the NPC tried to run a gesture with an invalid sequence ID. (missing animation)

  • Fixed an issue which prevented NPCs from doing any damage when attacking with a shield.

Entities

  • Soundscapes can now loop MP3 files properly.

  • Removed unnecessary client interpolation variables related to animation stuff, all client anims for players, NPCs, etc... will now render much more smoothly!

  • Chance on hit, damage over time and spell objects will no longer do any pushback when damaging targets.

Players

  • Fixed a rare crash which occurred for some users when they selected a character.

  • Fixed poseparameter issues when a player is mounted, the head yaw and pitch will now update properly and move/look in the right direction.

  • Fixed animation walk cycles, other players will now walk in the correct directions, using the correct angles.

  • Fixed bad interpolation on EyeAngles, which prevented certain poseparameters from being set correctly. Specifically aim YAW and PITCH were having issues, sometimes other players would not even update their aiming position due to bad interpolation.

  • You can now trigger chance on hit properly when wielding a shield.

  • Having negative armor will no longer give you a speed boost.

GUI & HUD

  • Spell Cast Bar will now draw the targets name, if any target is required.

  • Reduced the loading tips font size slightly.

  • Combat Log will now use a more dynamic font size depending on whether or not the initial string would fit the bounds.

  • Client ping is now reporting the correct value, in the main menu.

Balancing & Item Data

  • Changed spell cast focus penalty to slow the regeneration rate dramatically for a small amount of time, rather than suspending regeneration entirely for a certain amount of time.

  • Increased default run speed for NPCs from 170 to 210.

  • Generic Food will now have a cooldown for 2.5 sec.

  • Health Potions will have a cooldown for 120 sec.

  • Focus Potions will have a cooldown for 60 sec.

  • Cooldowns for food, health potions and focus potions are now shared for their respective sub types. Meaning that for example all health potions will now share the same cooldown.

  • Smuggler Lite will now do 10% less damage.

  • You may now trade tomes and super rare items.

Misc

  • Fixed messy collision meshes for various props, especially foliage props. To prevent bad collision clipping.

  • Removed unnecessary placeholder assets.

  • Compressed some placeholder assets.

  • Minor client performance improvements.

  • Reloading client data will no longer break the spell action bar icons.

  • Admins can no longer rename players to a name which contains non alphabetic characters.

  • Updated Russian & German translations.

Source

Steam News / 11 February 2025

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