Full notes
Full InfestStation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
Jul 29, 2024 - Adding a HUD Compass and More!
Gameplay
Added a “compass” style directional element to the HUD
Added a “compass” style directional element to the Map Tool that corresponds to the degrees displayed on the HUD
Explosive tank/barrels can now set off other explosive barrels
Carrying an oversized item (crimson core, explosive barrel, etc) now ‘holsters’ your current tool
Player’s map icon now rotates to show what direction the holder is facing (Known Bug - all other players will appear to be facing the same direction as the player holding the map)
Art
Updated visuals for HUD after dying and respawning to pilot a camera bot
Fixed “splattering goop” decal to not stretch up doorways/walls when eggs are destroyed
Various visual cleanups and improvements in rooms
Changed the material behind doorway signs to look more natural when there’s no text on the sign
Stability & General Bugs
Fixed “Interact [E]” prompt rendering over top of menu UI elements (mission screens, hazard cleaner screens)
Fixed bug where mine mesh would stick around for a second after blowing up
Continued work on improving “what killed you” text upon death
Performance
Added additional setting tweaks to performance profiles (expect maybe 5-8 FPS improvement)
Upcoming
We're still working on updating from Unreal 5.3 to 5.4, which should bring a large performance improvement - we're about 50% of the way through this process and still working away at it :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
