Full notes
Full InfestStation update
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What changed
- Events
- Gameplay
- Performance
- Balance
- UI and audio
Oct 1, 2024
Happy October! It’s finally spooky season and we’ve got an update specially built for Horror’s favorite holiday.
The primary feature of this update are the two new Halloween themed missions that will only be available for the month of October. These missions have customized room and hallway decorations, lighting, and artwork and two separate sets of Halloween themed threats!
There are also some regular-type updates included as well, including more quality of life and stability improvements, as well as gameplay improvements and bug fixes. Check the notes below for the full details.
Gameplay
2 Special Halloween themed missions have been added with custom decorated rooms and custom threats!
Reduced headshot damage multiplier for Doppleganger threats to make them less likely to be 1-shot kills
Increased the amount of threats that can spawn in throughout a level, and particularly increased the amount that can spawn in after retrieving the crimson drive core for a more intense gameplay experience
Improved threat AI to be less distracted by weapon fire and substantially less likely to be have their movement halted when hit by it
Added hit reactions and hit reaction vfx for more satisfying and clear results when hitting threats with weapons
Added the name of the mission that was selected/played to mission results screen
Art
Added additional post processing/visual effects around the crimson drive
Halloween themed room variants added to halloween missions
Halloween themed hallway variants added to halloween missions
New artwork added for halloween themed threats
Added customized screen displays to the hazardous wall screen traps
More improvements to 1st person helmet interior art
New flashlight styling for a less 90’s mag-lite looking light shape
Stability & General Bugs
Doors have been adjusted to be less likely to open too far and occasionally clip through walls
Fixed sounds that were not triggering properly on a number of threats
Added new sound fx for zombies
Fixed hit reactions for almost all threats that were not triggering
Fixed bug where mines would not be destroyed for clients
Fixed mine audio to replicate properly for both clients and hosts
Fixed flashlight pointing at strange / unwanted angles for some tools
Fixed despawn/death fx for threats to dissolve nicely instead of randomly poofing out of existence
Source
Changelog.gg summarizes and formats this update. How we read updates.
