What changed
1 fix0 additions5 changes1 removal
- Gameplay
- Balance
- Fixes
- Performance
- Server
changedPatch Notes: First Update!The first update is here! It's been wild ride in the last 36 hours since launch day with a lot of great feedback to pour over, bugs to fix, and improvements to keep building on.
changedPatch Notes: First Update!Up first is a set of minor tweaks and bug fixes, with more substantial improvements to come after that.
changedGameplayReduced Tankiness of some threats -Larger boom-boom radius on explosive tanks -Reduced damage on electrical-explosive wall screens
fixedArtNew textures for explosive fuel tanks! -A few general fixes and improvements -Scanner’s ‘mode’ text is now larger and easier to read when changing between different scan modes -Fixed redundant screen in the Field Guide
removedStability & General BugsRemoved “key bindings to nowhere” for functions that are no longer in the game -Removed HP value for POD mission console that allowed it to be destroyed
changedWhat's Next?Some immediate goals that will be coming next are stability and performance focused before getting back to gameplay and balancing.
InfestStation changes
changedThe first update is here! It's been wild ride in the last 36 hours since launch day with a lot of great feedback to pour over, bugs to fix, and improvements to keep building on.
changedUp first is a set of minor tweaks and bug fixes, with more substantial improvements to come after that.
changedReduced Tankiness of some threats -Larger boom-boom radius on explosive tanks -Reduced damage on electrical-explosive wall screens
fixedNew textures for explosive fuel tanks! -A few general fixes and improvements -Scanner’s ‘mode’ text is now larger and easier to read when changing between different scan modes -Fixed redundant screen in the Field Guide
removedRemoved “key bindings to nowhere” for functions that are no longer in the game -Removed HP value for POD mission console that allowed it to be destroyed
Patch Notes: First Update!
July 23rd, 2024.
The first update is here! It's been wild ride in the last 36 hours since launch day with a lot of great feedback to pour over, bugs to fix, and improvements to keep building on.
Up first is a set of minor tweaks and bug fixes, with more substantial improvements to come after that.
Gameplay
-Reduced Tankiness of some threats -Larger boom-boom radius on explosive tanks -Reduced damage on electrical-explosive wall screens
Art
-New textures for explosive fuel tanks! -A few general fixes and improvements -Scanner’s ‘mode’ text is now larger and easier to read when changing between different scan modes -Fixed redundant screen in the Field Guide
Stability & General Bugs
-Removed “key bindings to nowhere” for functions that are no longer in the game -Removed HP value for POD mission console that allowed it to be destroyed
What's Next?
Some immediate goals that will be coming next are stability and performance focused before getting back to gameplay and balancing.
The main ones will include: -Ensuring servers with a mission already in progress can not be joined (fixes “just space” outside of the airlock bug) -Support for private servers vs being all public -This one may take a little longer, but we should also see some rather large performance improvements once we can upgrade from Unreal 5.3 to 5.4!