Full notes
Full Infernal Wave update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Fixes
- Security
Weapon Adjustments:
Assault Rifle: Increased accuracy and reduced recoil to improve mid-range combat effectiveness.
Sniper Rifle: Slightly reduced fire rate to balance long-range engagements.
Pistol: Increased magazine size and reduced reload time to improve usability.
Submachine Gun (SMG): Adjusted damage scaling for better performance at close range.
New Feature - Weapon Upgrade Bench: A brand-new Weapon Upgrade Bench is now available, allowing players to enhance their weapons through multiple evolution stages. Players can find the bench in various locations and upgrade weapons using collected resources.
Weapon Evolution System:
Tier 1 (Basic): Default stats with no modifications.
Tier 2 (MK 1): Slightly increased damage and improved accuracy.
Bug Fixes:
Resolved a bug causing the sniper rifle’s aim assist to behave erratically.
Addressed an exploit where players could reload instantly by swapping weapons rapidly.
Fixed a UI glitch causing incorrect ammo counts to display in certain situations.
General stability and performance improvements to enhance gameplay experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
