Full notes
Full Infernal Wave update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Added player camera movement: Character movement has been added to the resting pose, sprinting pose, aiming pose, and crouching pose.
Added directional compass to character HUD: A directional compass has been added to the character HUD, to better communicate when playing co-op with your teammates. The compass will also be available for single player mode.
New updated The Holes map is back: We've added this map since it was removed from the game 6 months ago to add the NeonCity map, we've added missions and an ending to The Holes map as a return to the game. We've completely revamped the map by changing the textures and 3D models of them.
Increased Sprint Speed: We have increased the player's sprint speed to 50% faster than before, as it was previously harder to recharge stamina without the speed advantage early in the game.
We have received all the player requests regarding the character's jump and have decided to leave the jump distance as is, as the jump in this game is irrelevant as we added it for the simple reason of the player's freedom of movement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
