In this update2
Full notes
Full Infection Free Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
- Events
Infection Free Zone changes
Greetings, Survivors!
We continue fixing the issues that you report to us. This time we are also introducing some small balance updates. Swarms should scale better towards the end-game now and the Infected Dogs were made a bit slower. Don't worry, they can still catch up to your slowest Vehicles, so you have to remain attentive to them. But their previous iteration was certainly overtuned.
Due to popular demand, we are also showing entrances to the buildings now when you select them. This should help you with Zone planning and ensuring that your Squads have proper access to all the buildings in the Zone.
Changelog
Added Entrance indicators when selecting Buildings.
Reduced the Infected Dogs' movement speed from 70 to 50.
Updated the spawning of the Military Zones, so they can appear more frequently in all games, regardless of the chosen location.
Updated the swarms balance and scaling mechanics. Previously, the swarms could have been smaller if the player decided not to build walls, which wasn't intended behavior.
Fixed the vehicle spawning algorithm to ensure that every vehicle spawned on the map has a valid path from the chosen HQ. This should prevent situations where vehicles were spawned in places like courtyards.
Fixed Growling Caller to also end properly on older saves.
Fixed issues with the "Join us" option when encountering Neutral Zone on Expeditions.
Fixed tanks being able to hurt your own Squads when fighting on Expeditions.
Fixed the Mission panel by reducing its active clickable area. Previously, it was too easy to click on the Mission panel when doing other activities.
Fixed some cases of the Squads sometimes ignoring the attack order.
Fixed Meeting Point mission not ending properly upon fight with the hordes.
Fixed Squads not picking up items on Expeditions if they had their equipment slots full (despite free slots in the Vehicle's inventory).
Fixed some Squads sometimes deciding not to move when selecting and moving together as a larger group of Squads.
Fixed the possibility of placing the Walls over the building's entrances and locking your citizens in this way.
Fixed the resource tooltips sometimes closing down when not intended.
Fixed blurry ammo bar on High or below graphic settings.
Fixed grenades sometimes not exploding when thrown at steep terrain.
Fixed minefields requiring very flat surfaces to be placed.
Fixed rare cases of swarms stopping their attacks towards the late game.
Fixed some cases of trees not growing back.
Fixed custom buildings disappearing on high zoom-out.
Fixed hideout events to occur even with no proper buildings being present on the map.
Fixed issues with selecting vehicles when clicking on their icons.
Fixed vehicles sometimes spawning too close to HQ.
Fixed the missing chapter at the beginning of the game.
Fixed event markers sometimes spawning in incorrect places.
Fixed constructions sometimes ending without all required resources.
Fixed APC armor sometimes displaying in white.
Fixed the vaccine trial event not ending properly when more than 2 squads remain on the expedition tile.
Fixed some cases of the game loading getting stuck at 95%.
Fixed issues with planting trees in places where trees were previously planted.
Fixed closing the transmission log causing the game to unpause.
Fixed some repair works cancelling upon game load.
Fixed duplicated Emblems for some Supporter Pack users causing errors within the game.
Fixed some other stability issues and events that were not proceeding as intended.
We hope that this update will make your gameplay more stable. Other than that, we continue to review all your reports and feedback. Some issues are very hard to replicate or fix, but the more data we have, the easier it is. That's why we appreciate all the issues that you report to us through the Bug Reporter. Have fun!
Best regards, Jutsu Games Team
Source
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