In this update6
Full notes
Full Infection Free Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Events
- Balance
- Performance
- UI and audio
Infection Free Zone changes
Greetings, Survivors!
The Major Update #6 is finally here! We are extremely excited to bring this huge chunk of new content and features to all the players. Everyone should find something interesting in this update, whether it's the new priority system, the tanks and mortars, or the bloomery to produce metal, because they were always running out of this one specific resource.
If you need a quick rundown of the most important additions in this update, check the Trailer below!
Priority System - Reminder
After analyzing the feedback from the open beta branch, we can see that there is a group of players who still prefer the old priority system. That's a perfectly valid approach! If you would rather change to the old priority system, go to the Settings and change the "Workers Management" to "Manual":
Of course, we still heavily encourage you to check the new Priority System. While you might need some time to get adjusted to it, it should take away most of your problems with micromanaging the workers. Just take some time to experiment with new priorities. Don't make works that are too big when not necessary and use all the priorities (including the middle one as a base) to get the most out of this system.
Old Saves
As mentioned in the previous announcements, older saves won't be supported in this Update. If you still want to continue playing your old save, you have to change the branch on Steam and switch to the previous Update:
Right-click on Infection Free Zone in your Steam Library.
Select "Properties..."
Go to the "Game Versions & Betas" tab.
Select "old_major_update_5" to continue playing on your old save.
In recent days, some open beta players have asked, so we also want to clarify - after the full release of the game, we don't plan to do any more save wipes of this sort.
Changelog
ADDED:
Added Story Mode customization.
Added a new Priority System for the Workers.
Added new buildings - Bloomery (obtaining metal), Cemetery, Crematorium, Explosives Factory.
Added a new Tank vehicle.
Added new weapon - Mortar.
Added new active items - Grenades.
Added new defensive structures - Minefields and Bunkers.
Added a new enemy type - Explosive Infected.
Added a new resource and ammo for Explosives.
Added 6 new Laws.
Added new explosive-related Research Nodes.
Added new events, mostly related to Laws.
Added a new Building Demolition feature.
Added a new Item Lock feature. Locked items won't be left at the warehouse.
Added a new Alarm feature.
Added new Squad Patrolling feature. Click on one of the previous points with the Order Queue to create a loop.
Added a new Squad Move Together feature. Select multiple Squads that are close together to make them move with the same speed as the slowest selected unit.
Added a new Friendly Fire feature, which can result in your units hurting each other when using Explosives. Friendly Fire can be turned off.
Added a set of new Console Commands (FastConstructionState, InfiniteAmmoState, FastResearchState, FastScavengeState, PerfectMoodState, FreeResearchState, NoHungerState, PerfectWeatherState, SetBuildingCapacity, AddSkillToGroup).
Added a new Camera Setting and updated the maximum Camera Zoom Out distance. Mind you, you can still switch to the Old Camera via Settings.
Added new Dynamic Settings that will adjust based on the game's performance.
Added new resources - Vaccines and Beverages.
Added a new Apply to All option for the buildings. Clicking with SHIFT will cause the same action to be repeated for every building of the same type in the Zone.
Added an option to choose another destination with the Bus HQ.
Added a new Full Info mode for the Icons.
Added an option to repair/claim neutral defensive structures like Medieval Walls or Sound Barriers.
Added new map decorations from the Open Street Map based on the landusage tag.
Added a new survey to the Main Menu (we will be thankful for doing them!).
UPDATED:
Updated the size of different objects in the game. The game should look more realistic now.
Updated the NPC Zones. Some NPC Zones will now have enemy encampments that can be defeated and reclaimed.
Updated the Save System. Saves from the previous updates won't be supported anymore. Starting a new game is mandatory.
Updated some Research descriptions to provide more detailed information about their corresponding effects.
Updated the number of Citizens needed to unlock Laws from 200 to 100.
Updated the Laws to have a slightly smaller impact on the Moods within the Zone (both positive and negative).
Updated the Immigrant mechanics to persist for longer before they stop visiting the Zone.
Updated the available sizes of Expedition areas.
Updated Chapter Titles and logic.
Updated the "Create Squad" panel.
Updated the Merchant to include Explosive items.
Updated the visuals of some Bridges in the game.
Updated several missions to ensure higher stability.
Updated the Swarms to have a chance of creating new Lairs.
Updated the Resource Piles with new available resource types inside.
Updated the Ukrainian names and surnames.
Thank you for playing Infection Free Zone! Let us know your thoughts about this update. As always, we will go through your feedback and bug reports to solve all the most critical issues over time. If you want to provide us with more advanced feedback, we heavily recommend going to the Main Menu and clicking on the "SEND FEEDBACK" button. Those surveys heavily impact the development of the Infection Free Zone. Have fun!
Best regards, Jutsu Games Team
Source
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