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Steam News17 December 20256mo ago

Bugfix Update #32 - Duplicated Medieval Walls, Unselectable Vehicles

Greetings, Survivors! A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles.

In this update2

Full notes

Full Infection Free Zone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedGreetings, Survivors!A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun!
changedChangelogUpdated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, respectively.
changedChangelogUpdated the swimming animation of the infected.
changedChangelogUpdated refuelling action so it's also available when driving and increased refueling speed x3.
changedChangelogUpdated the visibility of the vehicle's construction/deconstruction progress bar.
fixedChangelogFixed issue with medieval walls generating on top of each other and respawning upon save/load.

Infection Free Zone changes

addedA new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun!
changedUpdated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, respectively.
changedUpdated the swimming animation of the infected.
changedUpdated refuelling action so it's also available when driving and increased refueling speed x3.
changedUpdated the visibility of the vehicle's construction/deconstruction progress bar.

Greetings, Survivors!

A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun!

Changelog

  • Updated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, respectively.

  • Updated the swimming animation of the infected.

  • Updated refuelling action so it's also available when driving and increased refueling speed x3.

  • Updated the visibility of the vehicle's construction/deconstruction progress bar.

  • Fixed issue with medieval walls generating on top of each other and respawning upon save/load.

  • Fixed issues with some vehicles becoming unselectable.

  • Fixed APC not providing metal resource upon deconstruction.

  • Fixed issue with incorrect vehicle orientation for vehicles following each other.

  • Fixed children's animation not stopping upon game pause.

  • Fixed wounded military running endlessly in the HQ when waiting for a medbay assistance.

  • Introduced other changes to improve the game's stability.

Important: The medieval wall fix will stop them from generating excessively, but won't delete the medieval walls that were already spawned. The issue shouldn't occur on new games anymore. Please let us know if you encounter this issue in a new game.

Best regards, Jutsu Games Team

Source

Steam News / 17 December 2025

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