In this update6
Full notes
Full Infection Free Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Maps
- Performance
Infection Free Zone changes
Greetings, Survivors!
It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30!
Changelog
ADDITIONS
Added new Loading Tips to the game. Different Loading Tips will be displayed depending on the player's progression.
Added resource rewards for finishing Lairs and Hideouts.
Added new Emblems to the Supporter pack.
Added black Emblem background.
Added "Lair/Hideout cleared" mood modifiers.
BALANCE
Decreased the number of children born in the Zone due to the high mood modifier.
Decreased the initial sizes of double and triple Swarms. The difficulty spikes should be lower than before.
Decreased the amount of scientific materials required for researching Vaccines.
CHANGED
Updated the OpenStreetMaps data in the game! You will now find new buildings and other objects that were added to the OSM database in the last 2 years. Works only with new games.
Updated some button tooltips to include more information.
Updated biomes with new building colors.
Updated several Events to avoid situations where the player gets stuck in the storyline.
Updated picking up resources when clicking on the resource icons.
Updated some missions to provide more data with the Triangulation.
Changed the way Fog of War is unveiled for large buildings. Workers will now move to the corners of the buildings, unveiling a larger area around the building.
Changed the way the radio chatter voices work. You can also adjust them now in the Settings.
Changed the order of Buildings in the Buildings Menu. Available Buildings are now displayed first on the list.
Updated building generation. Very similar buildings will now have the same shape, which should result in better performance and faster launch of the game.
Updated the number of resources available on Expeditions. Expeditions with 0 or 1 resource shouldn't occur anymore.
Updated Chapter displaying in the mission objectives panel.
Updated "pillaged by Raiders" game over artwork.
FIXES
Fixed bug with incorrect tooltip for the repair vehicle action.
Fixed bug with heavy machine gun granting acceleration and speed bonus to vehicles.
Fixed bug with citizen numbers going out of the panel when above 999.
Fixed errors when clicking on the right arrow to switch to the next tower.
Fixed an issue that allowed overlapping trees when planting them manually.
Fixed some marker events that weren't disappearing when they were supposed to.
Fixed the event with a bandit attack to not trigger in hideouts and lairs.
Fixed some cases of bridges running under water.
Fixed incorrect water levels on some maps.
Fixed maps with zero buildings being unplayable on Convoys.
Fixed autoinvite freezing the transmission panel if started during a transmission.
Fixed destroyed hideouts being unscavengable after save/load.
Fixed incorrect camera location after game start.
Fixed ruined clay pits from being possible to destroy when canceling them.
Fixed a bug with ammo/resources in the trunk disappearing upon repairing/modifying/deconstructing the Vehicle in the Car Workshop.
Fixed hordes instantly going back to their starting positions upon the Squad exiting the Lair.
Fixed a rare bug with incorrect damage values when fighting with raiders or units hidden in the buildings. Some incorrect logic with Towers was fixed, too.
Fixed bug that prevented the scavenge of a building in repair.
Fixed bug with some hideouts displaying 0 HP before the attack.
Fixed issue with the game sometimes having an incorrect color palette upon loading a game.
Fixed debris spawning underground with the game loaded for the first time.
Fixed bug with enemy vehicles sometimes being visible under the fog of war.
Fixed a bug where some vehicles spawned with an incorrect vertical orientation.
Fixed issue with the Statue being required for the Constructor achievement.
Fixed Squad's input tip disappearing at times.
Fixed clicking on the animal icon not resulting in an attack on the animal.
Fixed Hideouts sometimes counting towards the tutorial shelter mission.
Fixed walls spawning outside of the gameplay area.
Fixed buses sent to convoys changing colors.
Fixed some expedition tiles being unavailable with Vehicles (for example, on the recommended Tromso map).
Fixed bug with Squad in vehicle sometimes shooting despite the lack of ammunition.
Fixed "Create new squad" objective completing upon splitting a Squad.
Fixed camera rotation speed depending on the frame rate. The camera should work better with low performance now.
Fixed the infected being unable to walk on the ice with the "disable swimming infected" option turned on.
Fixed the flow of some events. We will continue observing their stability.
Fixed issues with Car Workshop, empty vehicles, etc.
Fixed some events to avoid situations where the player could get stuck in the storyline.
Fixed issues with vehicle movement on expeditions.
Fixed issue with incorrect heavy machine gun rotation when shooting.
Fixed FPS drops when scrolling through a high number of save files.
Fixed the order of ammo usage when the Squad shoots from a Vehicle. The Vehicle ammo will now be used first.
Fixed infected animals not reacting when attacked by a sniper rifle from full range.
Fixed some lightning issues related to the day/night cycle.
Fixed a bug that prevented players from deconstructing the first HQ after another one had been built.
Fixed issue with follow orders not working with multiple Squads in vehicles, when sent from the same building.
Fixed dragging items from the vehicle trunk to the squad members.
Fixed raiders sometimes exiting buildings to attack their targets when not necessary.
Fixed game over occurring when losing a Squad before setting HQ on a convoy map.
Fixed the order of icons on Expeditions, which sometimes made it hard to select the desired icon.
Fixed the wrong number of workers and incorrect adaptation progress upon loading a game.
Fixed issues with some objects being hard to place after using the Z and X buttons to rotate them.
Fixed certain storyline items that were discardable, which could cause the story to become stuck for some players.
Fixed Squads not running away from the building upon discovering a Lair.
Fixed incorrect field of view for Towers and Gates.
Fixed incorrect enemy spotted radio chatters.
Fixed "Zone attacked!" radio chatter launching when attacking Hideouts.
Fixed "Defences lost!" radio chatter launching when hordes destroy unclaimed walls.
Fixed "Car spotted" radio chatter launching when building a vehicle.
Fixed unavailable buildings placed on Water being available for selecting as HQ.
Fixed "Center View" button not working in the Transmission panel.
Fixed another batch of stability issues to improve the game's performance, save/load system, and reduce the number of crashes.
Best regards, Jutsu Games Team
Source
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