Full notes
Full Inertia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
First of all, I want to give a big thank you from myself for your continued support on Inertia, Inertia was my first solo project and one that was designed for the sole purpose of being a simple game that had a skill gap but was enjoyable to play for everyone. Over the past year and a half, I have made various changes based directly on community feedback, in some cases making major changes to movement and/or adding entirely new mechanics. I have taken into account both positive and negative reviews and tried to make changes where I saw a benefit. Recently I have been teasing with the idea of creating a new project which would be loosely based around the Inertia world, with that in mind I would love to hear any feedback from Inertia’s community to take into account.
What would you improve from Inertia?
Are there any features, mechanics, etc that you feel are out of place within Inertia, or you would like to see in a follow up?
Would you like to see more short levels, more longer levels and/or an open world?
Any specific game-modes you feel like Inertia missed out on?
Thank you all for continuing to enjoy playing Inertia!
Source
Changelog.gg summarizes and formats this update. How we read updates.
