In this update2
Full notes
Full iNERTiA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
iNERTiA changes
Welcome to the world of iNERTiA.
Ever wondered why the town of Indigo Creek feels so... eerie? Or what inspired the surreal, pixel art and hand drawn world Juno lives in?
Join me for an intimate developer playthrough where I'll be playing through the Next Fest Demo and discussing the "why" and "how" behind the game!
In this stream, we'll talk about:
Narrative design: The writing process behind a story about recovery, memory and friendship.
The Aesthetics: Why I chose to go with grayscale for a big part of the game, Why the characters... Look like that, map design, sound design and much more!
- A Look Back In TimeSome early drafts of the characters, concept sketches, cut content and things we've changed... And why.
Live Q&A: Ask me anything about the development, the secrets in the demo, the lore or anything else that interests you!
Whether you've already finished the Demo or are just discovering iNERTiA for the first time, come hang out and get a look at what's happening behind the scenes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
