HomeGamesUpdatesPricingMethodology
Steam News6 December 20241y ago

Beta Branch Update

Hello everyone! We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first. How to join the public beta?

In this update7

Full notes

Full Industry Giant 4.0 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

3 fixes7 additions22 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
  • UI and audio
  • Performance
  • Store
changedHow to join the public beta?Some of you probably have not done this before, so we have a small guide: Prerequisite: You must have Industry Giant 4.0 in your library – obviously. The procedure
changedHow to join the public beta?Open your game library.
changedHow to join the public beta?Right Click on Industry Giant 4.0 there.
changedHow to join the public beta?Open properties.
changedHow to join the public beta?Select the tab "BETAS".*
changedHow to join the public beta?Select the branch public_testing

Industry Giant 4.0 changes

changedSome of you probably have not done this before, so we have a small guide: Prerequisite: You must have Industry Giant 4.0 in your library – obviously. The procedure
changedOpen your game library.
changedRight Click on Industry Giant 4.0 there.
changedOpen properties.
changedSelect the tab "BETAS".*

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.

How to join the public beta?

Some of you probably have not done this before, so we have a small guide: Prerequisite: You must have Industry Giant 4.0 in your library – obviously. The procedure

  • Open your game library.

  • Right Click on Industry Giant 4.0 there.

  • Open properties.

  • Select the tab "BETAS".*

  • Select the branch public_testing

  • Press Close

Steam should now download this version of the game. *Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there

in this forum

and – if you are on Discord in

#ig4-testbranch

Changelog

Added

  • Two new maps have been introduced to the game: Mountainpass (10x10) and Ryusei (10x10).

  • A new simplified mode is now accessible for line managers, streamlining the line creation process. Players also have the option to switch back to the advanced mode at any time.

  • Players can now modify the terrain of a map during the game and use a brush tool to adjust the height or depth within the selected radius. Additionally, the edges of the modified areas can be smoothed. Important: Maps edited with this tool will require more storage space, which means the size of the save game is increasing.

  • The game now incorporates individual town demand, enhancing the diversity of gameplay and creating a more engaging experience for players.

  • We added a text-to-speech functionality to the tutorial, including a Play/Pause button at the relevant message popup (English and German only now).

  • We have adjusted the balancing of market prices on the ‘Neighbours’ (4x4) map and would welcome your feedback on this.

  • The UI of the city overview has been enhanced and is now showing demands at different levels within the city.

Improvements

  • The Production Chain UI now enables users to select and build structures directly from the overview.

  • Enhancements to the rendering performance.

  • The game now features a direction indicator that appears when players begin constructing new roads or rails.

  • The town window now displays enhanced information based on the building level of each town.

  • English and German localization for the new Maps feature have been added.

  • With left SHIFT, it is now possible to delete multiple sections of a track/street or entire connections with the Bulldozer tool.

  • Further performance and stability optimizations.

Fixed

  • Skyscraper town buildings not appearing after the year 2050

  • Improvements have been made to address various tooltip and wording issues.

  • The flickering issue observed around buildings has been successfully resolved.

  • The “In-game UI Scale” feature has been moved from GAMEPLAY settings to GRAPHICS settings.

  • Foundry can now store coal.

  • Fixed for the tutorial step with the second wood production.

  • Improved train connections.

  • City growth behaves now better across city boundaries.

  • Minor bug fixes.

  • Fixed misleading text in Shop UI (EN and DE)

Steam post image

Source

Steam News / 6 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.