In this update5
Full notes
Full Industry Giant 4.0 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fellow Industry Giants!
What changed
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
Industry Giant 4.0 changes
We have an update previously from the test branch for you today, which includes the changes listed below.
More fixes are on the way! We thank you for your support in reporting any issues!
Changelog
Added
We have added a new map to the game: Peninsula (8x8). We hope you like it, and we are looking forward to your feedback.
Changed
We integrated the welcome message into the main menu screen and removed the existing window solution, so you don't have to close it whenever you start the game.
We have lowered the demands of cities to make it easier to fulfill them.
Cities grow a bit slower but upgrade a bit faster. This will increase the amount of demand for new goods added while decreasing the demand-increase for goods already in demand.
Improved
Ctrl key now toggles between straight and curved mode when building roads
We improved the loading times for save games that include maps with a lot of roads.
We improved the road and train rendering performance.
Fixed
We fixed miscellaneous issues at the tutorial.
We fixed a deadlock with vehicles, caused by traffic lights in the cities.
When buying trucks or trains via a depot, this depot is now auto selected for the contract.
We fixed an issue that caused wrong name tooltips of buildings that were renamed previously.
We fixed an issue with overlapping fonts in message windows in Chinese language.
Source
Changelog.gg summarizes and formats this update. How we read updates.
