Full notes
Full Indoorlands update
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What changed
- Performance
- Fixes
- UI and audio
- Gameplay
Indoorlands changes
Hi everyone,
at first: thanks to everyone who bought and played Indoorlands in the last days. And sorry to everyone who wasn't able to enjoy the game
Stability issues
Unfortunately we had a quite bad start in terms of game stability. For some (not all) users the game crashed frequently.
This issue was super hard to reproduce and took us three nights and days to track down the problem. In the end it seems like the multithreaded renderer of our Unity version is causing quite some trouble in our project (nothing we can affect). What we did now is disabling this option temporarily; this should stop the crashes (which was the most important thing for us). The downside however: You might see some degraded performance. We hope the impact isn't too extreme, but please let us know. We'll update the game as soon as possible when this defect is resolved.
For those where the game ran well and now have poorer performance, you can play the old version on the "previous" branch.
Other changes
Unfortunately, due to the extreme timesucker mentioned above, we didn't have much time to work on other things, but we did get a little bit done.
Fixed: Coaster did grant money as upkeep instead of costing money
Fixed: The water scooter and ferris wheel entertainment hall wasn't properly reachable by visitors
Fixed: Rare cases where navmesh graph could be scanned wrongly and thus not be targeted by visitors.
Fixed: Ride hall cameras not working without placing a ride
Fixed: Coaster water hall environment clipping into hall
Fixed: Visible LOD-change poppings on the coaster supports
Fixed: Some fences hat wrong offsets and caused clipping or alignment issues
Fixed: Some typos
Fixed: The boat ride and splash crash had white planes outside the building
Fixed: Random environment objects spawning in lake
Fixed: Some UI animations not playing when paused
- AddedNew supporter names (thanks to you all and see you in the game!)
If you encounter any issues, crashes or just want to leave feedback, feel free to submit a report in the game. The upper left corner (bug symbol) provides a form for this. Also feel free to join our Discord (https://discord.gg/2X8WWaK)
- Your team Pixelsplit
Source
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