Full notes
Full Indoorlands update
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Repeated intro
Hello,
What changed
- Compatibility
- Gameplay
- Balance
- Workshop
- UI and audio
- Events
after almost three years of development and over a year in Early Access, Indoorlands goes into full release today!
We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible.
Now feel free to watch the trailer:
For the Full Release we have now also added some new features & changes. The roadmap is now complete!
Below is an overview of all the new changes:
Tutorial
For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks.
We think that the basic game mechanics are now so well explained that you won't have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience.
We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now!
To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress.
New decorations
We have now added a whole new theming package to the game: medieval.
New coaster content
We had added "Indoorlands" coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster.
We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future.
Achievements & community items
A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them.
We also created lots of STEAM community items & trading cards.
New languages
Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help:
French
Chinese (simplified)
Korean
We also had the following automatic translations added with DeepL:
Dutch
Spanish
Italian
If you have feedback, especially on the automatically translated languages, feel free to get in touch.
Depending on demand, we will have more languages professionally translated over time. Let us know.
Other changes
Added
Added new main menu
Credits added
Many new blueprints (incl. the winning halls from our last community challenge)
3 new entertainment halls
Improved
The last node when building a roller coaster can now be explicitly connected to the entrance of the roller coaster station
Models of roller coaster track types revised.
Roller coasters now generate more tags, depending on track configuration
Some sounds adjusted
Milestone tasks now have a name
Visitors should now be more willing and more correct to put their hands up when riding a roller
Source
Changelog.gg summarizes and formats this update. How we read updates.
