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Steam News7 October 20223y ago

Patch 0.10.3

Hi, today we have a small update, while we continue to work on the full version in parallel. Rollercoasters: Track visualization and validation We have added a few basic features to the roller coaster editor.

Full notes

Full Indoorlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
  • Workshop
  • Fixes
  • Events
  • UI and audio
addedRollercoasters: Track visualization and validationWe have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type.
addedRollercoasters: Track visualization and validationWe also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here.
removedRollercoasters: Track visualization and validationImportant! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation.
fixedOther changesFixed: The repair staff often didn't feel like working anymore
fixedOther changesFixed: Thematization could not be changed in deco halls
fixedOther changesFixed: The staff didn't work through some rides properly

Hi,

today we have a small update, while we continue to work on the full version in parallel.

Rollercoasters: Track visualization and validation

We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type.

We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here.

Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation.

Other changes

  • Fixed: The repair staff often didn't feel like working anymore

  • FixedThematization could not be changed in deco halls
  • Fixed: The staff didn't work through some rides properly

  • Fixed: Visitors and staff simply stopped on some rides

  • FixedThe controls for the coasters stopped working when the coaster type was changed
  • Fixed: Some of the rides were still smoking, even though they were repaired

  • Fixed: The reward windows sometimes didn't show up when other menus were open

  • Fixed: The visitor difficulty setting for sandbox mode could sometimes not be used

  • FixedThe "# buildings of type" counter increased when you just repositioned the halls
  • Fixed: Localization and naming adjustments in the roller coaster node windowlet.

  • Fixed: A few typos

  • Balancing: Selling buildings now always gives 70% money back (before you got 100% back under some circumstances)

  • Balancing: Swapping rides now also gives 70% money back (before 50%)

  • Balancing: The roller coasters broke too fast

  • Improved: A few more button hover sounds

  • Improved: Small animations for the environments

Remember, feel free to report bugs and feedback via the in-game form (red beetle on the top left). Otherwise, maybe see you on our Discord?

- Your Team PIxelsplit

Source

Steam News / 7 October 2022

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