Incursion Red River
Steam News 27 February 20262mo ago

Hotfix #1.3.0.1

Hotfix – Version 1.3.0.1 Fixes and Balancing added item option to search for same item at marketplace reduced/fixed occasions of being stuck when using meds adjusted delta extraction timers fixed some potential root cau…

Update log

Full Incursion Red River update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes1 addition13 changes0 removals
  • Store
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Balance
addedFixes and Balancingadded item option to search for same item at marketplace
fixedFixes and Balancingreduced/fixed occasions of being stuck when using meds
changedFixes and Balancingadjusted delta extraction timers
fixedFixes and Balancingfixed some potential root causes for the audio "nuke" some player reporting
fixedFixes and Balancingfixed audio "stuttering" on quarry for some players
changedFixes and Balancingimproved client movement animations for host ("stuttery animations")

Hotfix – Version 1.3.0.1

Fixes and Balancing

  • added item option to search for same item at marketplace

  • reduced/fixed occasions of being stuck when using meds

  • adjusted delta extraction timers

  • fixed some potential root causes for the audio "nuke" some player reporting

  • fixed audio "stuttering" on quarry for some players

  • improved client movement animations for host ("stuttery animations")

  • adjusted delivery procedure (item can be additionally delivered from stash via right click)

  • made first repair station level easier to upgrade

  • adjusted night time brightness

  • adjusted lumen lighting

  • fixed icons sometimes not load

  • several level design fixes

AI Fixes

  • Fixed bots forgetting about enemies randomly.

  • Fixed bots failing to recognize when they sense a target, causing them to not react at all.

  • Fixed bots estimating your location in a much larger radius than intended. This was causing them to estimate your location to places in the opposite direction from where you are.

  • Reduced initial aim delay time for all weapon classes, especially at close range. Bots should start shooting close targets much faster.

  • Increased tick-rate/update-rate of bot brain/logic updates at close range slightly.

  • Increased tick-rate/update-rate of bot movement at mid-far range slightly. To get smooth bot movement at all ranges, you can set AI Simulation Level to "High" in AI Settings.

  • Reduced vision speed and vision distance of AI at night, especially with active weather.

  • Reduced AI Audible Range of Unsuppressed Gunshots by 33%.

  • Reduced AI Audible Range of Suppressed Gunshots by 10%.

  • Increased peripheral vision distance from 10 meters to 15 meters

  • Increased cooldown on several voicelines, especially when they report dead bodies.

Source

Steam News / 27 February 2026

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