Update log
Full Incursion Red River update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Fixes
- Gameplay
- Maps
- UI and audio
- Balance
Hotfix – Version 1.3.0.1
Fixes and Balancing
added item option to search for same item at marketplace
reduced/fixed occasions of being stuck when using meds
adjusted delta extraction timers
fixed some potential root causes for the audio "nuke" some player reporting
fixed audio "stuttering" on quarry for some players
improved client movement animations for host ("stuttery animations")
adjusted delivery procedure (item can be additionally delivered from stash via right click)
made first repair station level easier to upgrade
adjusted night time brightness
adjusted lumen lighting
fixed icons sometimes not load
several level design fixes
AI Fixes
Fixed bots forgetting about enemies randomly.
Fixed bots failing to recognize when they sense a target, causing them to not react at all.
Fixed bots estimating your location in a much larger radius than intended. This was causing them to estimate your location to places in the opposite direction from where you are.
Reduced initial aim delay time for all weapon classes, especially at close range. Bots should start shooting close targets much faster.
Increased tick-rate/update-rate of bot brain/logic updates at close range slightly.
Increased tick-rate/update-rate of bot movement at mid-far range slightly. To get smooth bot movement at all ranges, you can set AI Simulation Level to "High" in AI Settings.
Reduced vision speed and vision distance of AI at night, especially with active weather.
Reduced AI Audible Range of Unsuppressed Gunshots by 33%.
Reduced AI Audible Range of Suppressed Gunshots by 10%.
Increased peripheral vision distance from 10 meters to 15 meters
Increased cooldown on several voicelines, especially when they report dead bodies.
Source
