In this update3
Full notes
Full INCUR Survival update
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What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Balance
- Fixes
INCUR Survival changes
Detailed Patch Notes:
New Features Added:
New player Fists attack.
The player can use a single stone or stick as a melee weapon.
New player bag drop when a player is dead and show bag location icon if tutorials are enabled.
New Plant Leaves item, can be obtained from plant bushes and can be used to craft Rope, Bandages, …etc.
New connect farm plots next to each other and hide walls and share water between farm plots.
Make coral plants placeable for decoration.
Added Rotten Meat item drop from zombies.
Added FPS Limiter Setting.
New rain detection system under roofs (WIP).
Add a close button to the chat window.
Balancing & Tweaks:
Take planted seeds back if the farm plot is destroyed.
When in third-person mode can zoom to the item in first person like Aim Down, Sight or Map zoom, …etc.
Bows rebalanced, and auto reload.
Player walk speed changes based on the ground slop and walk direction slop.
Fishes and sharks ai updated and rebalanced.
Spears animation updated.
Tutorials updated.
AI that can't swim will try to avoid water.
Add world borders.
Increased AI dead decomposition time.
The night sky light was tweaked.
AI attack different player body parts (Head, Chest, Legs, and Feet).
AI taming rebalanced.
Aggressive AIs stop chasing the player if very far away.
Show fixable item fix requirements in the item description.
Updated player item use and consumption system.
Aggressive AIs (Zombies, Lions, …etc) rebalanced and reduced health but still challenging.
Changed the resolution setting to a dropdown.
Despawn zombies when far away from players and during day time.
Aggressive AI can attack players and mounted AI (Donkeys) when mounted by players.
Fixes & Improvements:
Fixed the glowing ocean.
Fixed AI is not mountable in water.
Fixed brightness setting.
Fixed wild plants pickup detection.
Fixed terrain texture tiling.
Fixed bird movement.
Fixed AI death animation replay when AI is dead and comes in render distance of any player.
Fixed showing interacts icon with non-interactable.
Fixed player low health red pulsing frequency and intensity and now depend on the health amount...
Fixed player detecting faraway interactable as valid interactable and showing the icon.
Stop Aggressive AI attacks through walls.
Fixed showing random tutorial text if tutorials are disabled.
Fixed old tamed AI's link to the first player to interact with it.
Source
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