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Steam News15 May 20261mo ago

Releasing in 5 Days!

Hello there fellow Ragebaiters! The release date is just five days away and I can tell you that I'm busting my asss off trying to get stuff done.

In this update7

Full notes

Full Incremental Ragebait update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes22 additions17 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Store
  • Performance
changedChange logApplyed Lvl 1 Sounds (Lorp)
changedChange logChanged minimum pickup range from 5 to 10
changedChange logAnimated health number
changedChange logMade the health fill lower/increase using a lerp function
addedChange logAdded an animation for the mark changing when boss is killed
addedChange logAdded animation for buying a level
minimum pickup range510minimum pickup range increased, bufffirst auto save delay30seconds300secondsfirst auto save delay increased, nerfamount of animators41amount of animators decreased, nerf

Incremental Ragebait changes

changedApplyed Lvl 1 Sounds (Lorp)
changedChanged minimum pickup range from 5 to 10
changedAnimated health number
changedMade the health fill lower/increase using a lerp function
addedAdded an animation for the mark changing when boss is killed

Hello there fellow Ragebaiters!

The release date is just five days away and I can tell you that I'm busting my asss off trying to get stuff done. My main focus lately was optimisation, bug fixing the saving system, and adding dopamine to the main gameplay loop.

Change log

  • Make sure lvl 2 ending does not appear outside of demo

  • Applyed Lvl 1 Sounds (Lorp)

  • Made the wishlists & give feedback options not appear outside of Demo mode

  • Changed minimum pickup range from 5 to 10

  • Animated health number

  • Made the health fill lower/increase using a lerp function

  • Lowered Aiming art's size relative to the attack size by 5%

  • Added an animation for the mark changing when boss is killed

  • Added animation for buying a level

  • Attack size will now lower with each passing level

  • Added 18 more souls types (There were 10)

  • added animation to upgrade node name

  • added animation to upgrade stat name

  • Added animation to money text when its changed

  • Added an Infinite Soul

  • Finished levels from 5-13

  • Added animation to stat when it's changed

  • Added animation to upgrade stat score idle

  • Added animation to currency text when decreasing/increasing

  • Made all dialogue confirmations on the left and all cancellations on the right.

  • Made auto save not save mid battle

  • Changed Second level mobs

  • Changed First Level Boss

  • Fixed Multiply type upgrades

  • Fixed Stat per kill upgrades

  • Fixed Critical Strike

  • Fixed Life Steal

  • Animated text for round starting

  • Animated text for round ending

  • Added animations to round summary text

  • Added screen shake to enemy death

  • Added screen shake to money gain

  • Added Screen Shake to upgrade

  • Added a unique end when killing a boss in a round

  • Building system is now available after lvl 2 boss is defeated

  • Added a marker highlighting new stuff being unlocked

  • Made weapon shop parts unlock every 3 levels, 2,5,8

  • Changed first auto save delay from 30 seconds to 300 seconds to stop save overwriting

  • Added Chromatic aberration on mob death

  • Animated player attack UI

Optimise Upgrade Node (Performance)

  • Turned off Raycast on object which don't need them

  • Added care of culling

  • Lowered the amount of animators from 4 to 1

  • Created a barbone sprite animator to increase performance

  • After emission of dark clouds is turned off the emitter objects are now destroyed. Increased performance by 10%

  • Made all particle systems and upgrade sound emitters delete themself after no longer being of use in upgrade node

  • Generation of nodes in now dispersed in time to not cause lag

Language options Improvements

  • Made UI more minimalistic

  • Added an Icon to the confirm option

Main Menu Improvements

  • New game Icon

  • Continue Icon

  • Settings Icon

  • Credits Icon

  • Make a languages button with changing flags

  • Make the menu background move a bit depending on the mouse position, like in the good games.

Have a successful day!

Leon.D

ps. We are joining Digital Dragons this Sunday!

Source

Steam News / 15 May 2026

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