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Steam News22 April 20262mo ago

1 More Development Month!

Hello there fellow Ragebaiters! The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio.

In this update5

Full notes

Full Incremental Ragebait update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes12 additions40 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
  • Fixes
changedBalancingLowered Requirement from 8 to 6 for weapon slots
changedBalancingLowered Requirement from 8 to 3 for map size
changedBalancingLowered Requirement from 8 to 6 for damage reduction
changedBalancingLowered Requirement from 8 to 7 for critical hit damage
changedBalancingLowered Upgrade scale from 0.05 to 0.01 Map Size
changedBalancingIncreased Upgrade Price from 4 to 16 Map Size
Requirement86Requirement decreased, nerfRequirement83Requirement decreased, nerfRequirement87Requirement decreased, nerfUpgrade scale0.050.01MUpgrade scale decreased, nerf

Incremental Ragebait changes

changedLowered Requirement from 8 to 6 for weapon slots
changedLowered Requirement from 8 to 3 for map size
changedLowered Requirement from 8 to 6 for damage reduction
changedLowered Requirement from 8 to 7 for critical hit damage
changedLowered Upgrade scale from 0.05 to 0.01 Map Size

Hello there fellow Ragebaiters!

The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio.

Additionally I will be focusing for some time now on increasing quality of the game and making improvements to the idle system as it is somewhat lacking.

Balancing

  • Lowered Requirement from 8 to 6 for weapon slots

  • Lowered Requirement from 8 to 6 for regeneration percentage

  • Lowered Requirement from 8 to 3 for map size

  • Lowered Requirement from 8 to 6 for life steal

  • Lowered Requirement from 8 to 7 for life steal per attack

  • Lowered Requirement from 8 to 3 for efficiency

  • Lowered Requirement from 8 to 5 for difficulty

  • Lowered Requirement from 8 to 6 for damage reduction

  • Lowered Requirement from 8 to 6 for critical hit

  • Lowered Requirement from 8 to 7 for critical hit size

  • Lowered Requirement from 8 to 7 for critical hit damage

  • Lowered Upgrade scale from 0.05 to 0.01 Map Size

  • Increased Upgrade Price from 4 to 16 Map Size

  • Lowered Upgrade Max level from 13 to 6

  • lowered damage reduction upgrade scale 3 times

  • Set All Weapon Slots upgrade nodes to have +1 and max 1lvl

  • lowered map size upgrade scale 150 times

  • lowered critical hit chance upgrade scale 15 times

  • changed quality upgrade minimal upgrade value from 60% to 200%

  • lowered regeneration percentage upgrade scale 15 times

  • Trippled spawn chances of stronger enemies in levels after lorp land

  • Lowered Attack Speed upgrade scale 10 times

  • Lowered Attack Size upgrade scale 10 times

  • Lowered Attack Size upgrade scale 25 times

  • Lowered Difficulty upgrade scale 15 times

  • Lowered Quality upgrade scale 30 times

  • Increased Health upgrade, minimal node value from 300 to 450

  • Increased Health regeneration upgrade, minimal node value from 0.6 to 2

  • Lowered Armour upgrade scale by 90%

  • Increased Armour upgrade, minimal node value from 24 to 40

  • Lowered Movement Speed upgrade scale 20times

  • Lowered Spawn frequency upgrade scale 3 times

  • Increased - income from buildings 5 times to make them more interesting

  • Increased - Movement speed upgrade scale by 200%

  • Increased - starting movement speed by 60%

  • Increased - the generation speed of humans in houses by 200%

  • Increased - Upgrade scaling with distance from center by 1 power

    Trippled all upgrade prices and Trippled their scale to increase upgrade impact

Performance - Stopped UI movement script from running non-stop

Performance - Changed decorations from sprites to tilemaps (ACTIVE PLAY)

Performance - Added minimal spawn cooldown on map parts

Improved - Performance of Upgrade Nodes (around 50-75%)

Fixes

  • Fixed - GHZ from the resolution settings so that it isn't and infinite scroll

  • Fixed - the tooltips for upgrade stats from appearing when the stat is hidden.

  • Fixed - The player damage text must follow player properly

  • Fixed - Camera Movement locked when in tools shop

  • Fixed - Frozen Boss Idle Animation

  • Fixed - Shaped Clouds Paritcles generation edges to fit the map size

  • Fixed - Double Boss Bug

  • Fixed - Ragebait Portall Price

  • Fixed - decimal point issue with health bars

  • Fixed - lvl 2 end popup

  • Fixed - lower incrementus chibi on upgrade stat description

  • Fixed Typo - Royal Rug Description

  • Fixed Typo - Demonic Tree Description

  • Fixed Typo - Concordia Tutorial Yap

  • Made upgrades show as percent

    • Damge Reduction

    • Criticall Hit Chance

    • Life steal

Additions

Finished levels from 4-13, ALL LEVELS ARE NOW FINISHED! :D

Added - Made less space visible so the edges without art, outside of the map are not visible

Added - Way to report bugs and give feedback in-game

Added - Manual Save Option

Added - Incrementus to tooltips

Added - Boss Icon is now Concordia (in-battle)

Added - Boss Icon now changes expressions based on boss bar state

Added - Zoom and camera positions now saves in active/idle play and sets to saved zoom/position when entered.

Added - Steam Achievements

Added - Upgrade names in their descriptions on the left stat list

Added - Currently held weapons to the saving system! :D

Dialogue Idle Animations

  • Incrementus

  • Concordia

  • Lucifer

  • Dagon

  • Uriel

Added Incrementus Chibi Animations

  • Down

  • Up

  • Left

  • Idle

  • Death

Changes

Changed - Auto save from every 130sec to 5min

Changed - Cloud particles height offset change depending on the center of the clouds

Changed -"Ragebaiting finished" font colour to dark red (it was not visible on frozen map)

Doubled - skill tree zoom speed

Changed - the Demo lock to be less intruding/smaller in the upgrade tree

Changed - Menu UI layout to be less overwhelming by minimising Center button and

Changed - exit button to an "X" icon instead of the "exit" text

Have a successful day!

Leon.D

Source

Steam News / 22 April 2026

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