In this update8
Full notes
Full Incremental Factory update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
- Balance
Incremental Factory changes
Following our Megafactory Update (0.7.50), we're proud to present Update 0.7.53 with significant quality of life improvements, visual enhancements, and gameplay features to make your factory building experience even better!
Visual Improvements
Less harsh light mode for improved visual comfort
Added UI scaling slider to settings menu - adjust to your preference!
Added option to toggle visual gradient on/off (affects performance on huge bases)
Improved resource icons display at higher LOD levels
Centered resource icons at higher LOD
Refreshed color scheme with rounded edges for nodes
User Interface Enhancements
Added hotkey modal with list of all available hotkeys (in settings)
Added click-togglable resource per minute/per tick rate display
Enhanced nuclear value display with improved tooltips
Added text displaying base parcel throughput when hovering over parcels
Multiple new guides to better orient new players
New and improved research view!
New Hotkeys
M - Toggle background grid with guide
T/Y - Control z-index for parcels
H - Force drones to prioritize selected parcels
G - Disable/enable parcels (useful for low power situations)
Ctrl+P - Take a full base screenshot (8k resolution)
Shift+Click - Disables edge interaction
Ctrl+Shift - Precision select (add to current selection)
Factory Improvements
Parcel deletion now refunds building costs
Resource efficiencies from excavators and beacons now reduce consumption of mined resources
Speed beacons properly deduct resources and throttle input demand by boosted output
General improvements to edge & node drag speed for large selections
Added scheduler - nodes will be placed when CPU/GPU has resources in micro batches
Restored functionality to FOV slider with improved performance
Added masking to mapController to limit GPU load
Slightly improved map load times
More caching for better performance when power is at 100% and parcels I/O is fully utilized
Military System
Fixed issue with military research not applying until reload
Resolved military selection hierarchy not deselecting floors
Military hotkey menu resets when navigating to prevent accidental deletes
Wall & floor footprint size now adjusts with icon or R/T (up to max 25 tile footprint)
Slight boost to damage multipliers for player
Units that 'disappear' from bad collisions are now properly stashed
Bug Fixes
Fixed coal energy visual bug
Fixed excavator placement in military mode
Fixed temporary edge issues when performing multi-edge operations
Improved alt-drag guide to clear when multi alt-drag is complete
Various other bug fixes and performance improvements
Economy Adjustments
Players reported that they never felt they were really „taking off", there we significantly reduced the cost scaling of parcels
Touch Support
Added pinch-to-zoom feature for touchscreens & MacBook users
The Factory Must Grow! 🏭
Source
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