Full notes
Full Incremental Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Added a loading screen escape hatch: if the game gets stuck while auto-loading (e.g. “initializing excavation”), you can now press Back to Home and then Continue/Load manually.
Added Large Node Parcels setting (bigger node visuals; handles still appear on hover).
Fixed production hubs sharing camera state: each hub now remembers its own camera position and zoom, including across leaving the view and reloads.
Fixed research UI progress/hover bars showing incorrect remaining cost/progress (no more incorrect 0%/100% display).
Fixed combat zone unlock bug when switching zones mid-fight: fights now resolve/unlock the correct zone and don’t leave zones stuck in combat state.
Source
Changelog.gg summarizes and formats this update. How we read updates.
