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Steam News5 December 20187y ago

Version 1.1.0 Release Notes

Changes -Added local data flags for all achievements; when the game starts, synchronize local data with the server side, then trigger achievement(s) unlock as needed -Adjusted tutorial walkthrough in Floating Castle -Ad

Full notes

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedChanges -Added local data flags for all achievements; when the game starts, synchronize local data with the server side, then trigger achievement(s) unlock as needed -Adjusted tutorial walkthrough in Floating Castle -Adjusted camera position for the first handle in Floating Castle -Added sound effects when the dragon appears for the first time in Floating Castle -Extended hit check area of the core when the dragon boss glides down to attack -Floating platforms won’t block arrow shots in the dragon boss fight -Some puzzle logic changes of stage 3 in the lizard boss fight -Crystals won’t block arrow shots in the lizard boss fight -Changed 3D model of the sword stickers in the lizard boss fight -Changed materials of some climbable bars in Sea Tower Part 1 and Stars Lake -Controls won’t be locked for a few seconds when the character jumps out from a portal -Changed the animation when the robot is grabbing something Bug Fixes -Fixed a bug of save file compatibility caused by version updates -Fixed a movement bug of the first movable box in Floating Castle -Fixed a bug which causing the character to be invincible when get hit in the lizard boss fight -Fixed an issue in the lizard boss fight cutscene which may blow up the character -Fixed a bug of the freeze timer which may cause the character to be irresponsive -Fixed a bug of the robot not grabbing handles after reloading from saves in Stars Lake -Fixed a bug of the elevator in the secret room when the character has restored on it -Character actions won’t become slow motion when get hit, so the slow motion won’t affect subsequent scene events -Fixed a bug which may cause the character to be irresponsive after jumping down and hitting the ground -Fixed a bug of charging sword which may cause the visual effect not disappearing in a puzzle cutscene -Fixed a bug of swords which may cause the first placed sword not disappearing when the 20 swords limit has been reached -Assisted aiming now works correctly with nearby swords -Aiming crosshair won’t disappear when the character is squatting -Fixed materials on the butterfly springs and common elevators

Changes -Added local data flags for all achievements; when the game starts, synchronize local data with the server side, then trigger achievement(s) unlock as needed -Adjusted tutorial walkthrough in Floating Castle -Adjusted camera position for the first handle in Floating Castle -Added sound effects when the dragon appears for the first time in Floating Castle -Extended hit check area of the core when the dragon boss glides down to attack -Floating platforms won’t block arrow shots in the dragon boss fight -Some puzzle logic changes of stage 3 in the lizard boss fight -Crystals won’t block arrow shots in the lizard boss fight -Changed 3D model of the sword stickers in the lizard boss fight -Changed materials of some climbable bars in Sea Tower Part 1 and Stars Lake -Controls won’t be locked for a few seconds when the character jumps out from a portal -Changed the animation when the robot is grabbing something Bug Fixes -Fixed a bug of save file compatibility caused by version updates -Fixed a movement bug of the first movable box in Floating Castle -Fixed a bug which causing the character to be invincible when get hit in the lizard boss fight -Fixed an issue in the lizard boss fight cutscene which may blow up the character -Fixed a bug of the freeze timer which may cause the character to be irresponsive -Fixed a bug of the robot not grabbing handles after reloading from saves in Stars Lake -Fixed a bug of the elevator in the secret room when the character has restored on it -Character actions won’t become slow motion when get hit, so the slow motion won’t affect subsequent scene events -Fixed a bug which may cause the character to be irresponsive after jumping down and hitting the ground -Fixed a bug of charging sword which may cause the visual effect not disappearing in a puzzle cutscene -Fixed a bug of swords which may cause the first placed sword not disappearing when the 20 swords limit has been reached -Assisted aiming now works correctly with nearby swords -Aiming crosshair won’t disappear when the character is squatting -Fixed materials on the butterfly springs and common elevators

Source

Steam News / 5 December 2018

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