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Full Incoming update
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What changed
- Gameplay
Incoming changes
At SuperScience we are interested in exploring new uses for emerging technologies, like AR/VR. "INCOMING" is the first of many of our ideas about making a new type of VR game.
In this talk, we'll discuss a bit about the inspiration behind INCOMING. The technology, the art. Meet the devs and the artists and writers, as we show off the various weapons and enemies of INCOMING.
A short description of the game:
At a giant's scale, with your cities about waist-height, warheads fall from the sky, falling towards your island! Direct your defenses like a concert conductor, one reticle in each hand, and destroy the incoming threats before your people get nuked!
Over time the waves get larger, and new types of warheads appear - tougher warheads, faster warheads, warheads that change direction mid-flight! And now zeppelins and bombers and jammer aircraft too!
But your tech advances too! Fire and forget interceptors, larger AOE interceptors, miniguns and lasers!
You'll need to be quick and clever and observant, but even that might not be enough as the mighty bosses darken your skies, with their endless barrages of missiles and more!
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