In this update3
Full notes
Full INAYAH - Life after Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Store
INAYAH - Life after Gods changes
Hey, Pathfinders! It’s me, the Chief Pathfinder—Jasper for friends! This month I levelled up my cartography skills.
Items marked with [🧭] were added thanks to your feedback! We truly appreciate every comment and work hard to keep the journey smooth.
All maps re-worked
World map
🧭The world map has been completely rebuilt:
Geometry and zone transitions now match their real in-game layout and exits
Many pins and labels updated
Numerous bugs fixed
Comment: The world map was on our “to-redo” list forever. Thanks to your feedback, it’s finally done!
Local maps
Local maps were also re-worked in this patch, and we added a fog of war to show where you’ve been (and where you haven’t).
Local map backgrounds now match their biomes
🧭Fog of war—unvisited areas are blacked out. You can still peek through for now, but that may change later.
Comment: These tweaks were long overdue—thank you for pushing us to make them!
Mini-map (radar)
🧭A mini-map now lives in the top-right corner. Don’t like it? Toggle it off in the options.
Comment: You asked for it, we tried it—and we like it too. Remember, it’s optional!
New content
New cut-scene for the Predator boss
Predator cut-scene sneak peek
Comment: Tell us which scenes or improvements you want next—your idea might be the one we tackle!
General
🧭Fixed saving the selected difficulty preset
Adjusted gamepad threshold parameters
Locations
🧭Fixed lift bug in the Thermal Towers
Fixed some objects in secret zones
Tweaked geometry of the Bone Garden
Visual tweaks (locations)
Lots of small visual fixes and texture optimisation
Comment: Too many tiny fixes to list—some rocks moved, whole biomes optimised. Part of console-port prep.
Cut-scenes
Small audiovisual polish for the Grendel cut-scene
Narrative
Minor trigger-tuning tweaks
UI
Fixed player marker
Fixed crab markers on local maps
Bosses & enemies
Minor AI bug fixes
Fixed Grendel’s projectiles
Localisation
🧭Restored missing characters in French
Comment: Huge thanks to NgXAlex for spotting this!
Abilities, talents & progression
Fixed several buffs
Implant “Protective Ring” fixed
Talent tweaks: Opportunity, Nanite Explosion, Acrobat (icon), Flail mastery path, Resonance, Triple Charge, Unstable Currents, Flaming Body, Wildfire, Firebrand, Devastate, Controlled Rush, Ruthlessness, Battle Master, Sharpened Reflexes, Endless Dance and more
VFX
Many weapon effects completely redrawn
Dash VFX tweaked
Fixed Queen Bee death effect
Improved Blade Dance effects
Fixed Chakram circular-saw effect
Brighter smash effect on giant piñatas
Piñatas now glow better overall
Tweaked Toad Wife death effect
Added shout effect to several mobs & bosses
Fist Shield now properly turns off in console screens
Waterfalls and smoke improved
Fixed shot from the fishman marksman
SFX
Voice of Inayah polished
New exploration track for train areas
More exploration variants in several zones
Restored hound mutant, fishman warrior, fishman marksman, bomber, mechanic, assassin and Iron-Skin voices
Fixed Iron-Skin crossbowman voice
Fixed door sound in Xopo
New track for Heart of Darkness boss modules
Returned some missing Inayah ability sounds
Added assorted minor sounds (splashes, slime squish, etc.)
That’s it! I’m off on another journey. If you get lost or something scary happens—yell in Discord and I’ll rush over!
Thanks for supporting us on social media and in Steam reviews—it really helps us move forward and make the game better.
Missed previous updates?
Pathfinder Patch-note [1.0.1] https://store.steampowered.com/news/app/3199390/view/507324341817444202
Pathfinder Patch-note [1.0.2] https://store.steampowered.com/news/app/3199390/view/539976707021471768
Pathfinder Patch-note [1.0.3] https://store.steampowered.com/news/app/3199390/view/507326880609730918
Source
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