Full notes
Full INAYAH - Life after Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
- UI and audio
INAYAH - Life after Gods changes
Greetings, Pathfinders!
Jasper here! Or Chief Pathfinder, if you prefer formalities. Didn't expect me back so soon, huh?! So much has happened, I just had to tell you all about it before heading back out. Hakim tweaked something in Inayah's gloves, making them much easier to handle! Clio's drawn a ton of new beautiful things... Seriously, when does she even sleep?! And Inayah's been defeating so many monsters that we decided her victories deserved a bit more flair. She works hard for them, after all! Oh, and also... uh, I forgot! But hey, don't panic, the list is right below, you can read it all yourself!
In the list below, items marked with [🧭] have been added thanks to your feedback! We truly appreciate every opinion and strive to make the gameplay experience as smooth as possible.
New Content
Added new slides for Hakim's ending
Added a cutscene for the Root of Evil
Added a cutscene for Grendel
A shot from the Root of Evil cutscene:
Comment: We're already working on new cutscenes for future DLC—and we can't wait to show you what we're cooking up! Let us know which scenes or improvements you're most looking forward to—we read everything!
Custom Difficulty Enhancements
🧭Customizable enemy Health and Damage modifiers
Comment: Now you decide how much punishment an enemy can take. Personally, I crank both health and damage up to +300%—perfect. Try out your own settings and tell us what worked for you!
🧭"Auto-Platforming" option—hook, grapple, and wall jump now work with any active weapon. You still need to find the weapon, but no need to switch constantly.
Comment: I hesitated for a long time about adding this option—but ultimately decided that player freedom is more important. You can now enable it in Custom Difficulty, and it will be active by default on Easy difficulty.
🧭"Auto-Save in Boss Rooms" option—an autosave is created automatically upon entering a boss room.
Comment: Yes, this makes attempts less stressful—but it's still your game, and you decide exactly how you want to play it.
General
New Demo Version—fully matches the beginning of the game. If you purchase the full version, you'll continue right where you left off.
Comment: Maintaining the old demo became too resource-intensive. The new format is simpler and will allow us to release updates faster.
New boss death visual effect
Comment: We've wanted to make the moment of victory more impactful for a while—and finally got around to it.
Locations
Removed an unnecessary grapple point in the "Blood Depths" location
Fixed mob pathing in the "Crabmaster's Domain" location
Slightly lowered the camera in the "Many-Faced Throne Room" location
Removed the ability to pass through lasers and waterfalls using Blade Dance
Location Visual Fixes
Improved the "heat haze" display in relevant locations
Numerous minor fixes across all zones (list shortened to avoid cluttering the patch notes)
Cutscenes
Fixed the background in the Mad Chief's cutscene
Adjusted dialogue timings
Fixed bugs when skipping videos
Removed the ability to use Roll when exiting the console
Narrative
- Armed But SafeFixed Hakim's dialogue
Iron Guts: Repositioned cutscenes with Khonsu
Return Home: The meeting with Lex can no longer be missed due to death
Fathers And Children: Quest now closes correctly if the "The Final Decision" quest is declined
Interface (UI)
Fixed quest markers on the map
Hidden objects in secret rooms that were displayed by mistake
Fixed display of the selected difficulty level
Bosses and Enemies
Improved visuals for the Big Momma boss
Fixed the camera in the "Big Momma's Lair" location
Adjusted the Constructor's behavior
Localization
Localized the death panel text
Abilities, Talents & Progression
Slightly increased the damage of some enemies on Normal difficulty
Fixed the "Swift Jumper" talent
Updated the description of the "Ingenuity" talent
The "Second Wind" implant now works correctly
Visual Effects (VFX)
Added visual effects for boss deaths
Added sparks to the Screamer's movement
Connected death effect to the Ironhide soldier
Connected effects to the sectarian robot landmark
Adjusted the color of the liquid in capsules
Fixed effects with charge vials
Sound Effects (SFX)
Restored Sputnik's voiceover
Restored door sounds
Fixed the audio track for the train cutscene
Improved processing of Inayah's "thoughts"
Fixed the Screamer's voiceover
Fixed the Mutant Pustule's voiceover
Adjusted the sounds of the Constructor's manipulators and saw waves
Well, that's all for now! I'm heading back out on the path. Won't be back soon, but if you get lost or something scary happens—shout out on our Discord, I'll come and help!
Thanks for supporting us on social media and in Steam reviews—it really helps us keep going and make the game better.
Our roadmap — https://store.steampowered.com/news/app/3199390/view/507326244048601462
In case you missed the previous updates:
Pathfinder's Patch Notes [1.0.1] https://store.steampowered.com/news/app/3199390/view/507324341817444202
Pathfinder's Patch Notes [1.0.2] https://store.steampowered.com/news/app/3199390/view/539976707021471768
Source
Changelog.gg summarizes and formats this update. How we read updates.
