In this update3
Full notes
Full INAYAH - Life after Gods update
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What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
INAYAH - Life after Gods changes
Greetings, Pathfinders!
It’s me, the High Pathfinder—though my friends just call me Jasper! We saw each other not too long ago, yet so much has happened! Inayah suddenly started talking differently, but don’t worry! It’s definitely her, not some weird bug—I checked! What else? Clio drew some new illustrations, though they’re not about the ancient gods… you’ll see for yourself! Oh, and I almost forgot the most important thing: I’ve redrawn your map so you won’t get lost—otherwise Inayah and I would have to come looking for you!
I think that’s everything, but if I missed something, you can read all the details below.
In the list below, items marked with [🧭] were added thanks to your feedback! We greatly value every opinion and strive to make the gameplay experience as smooth as possible.
New Content
New slides for Jasper’s endings
Added cutscenes for the Mad Chief and the Archon
A frame from the Mad Chief’s cutscene:
And this is just the beginning—we have plenty more new modes, improvements, and cutscenes planned… until the game turns into a full-fledged cartoon (and that’s no joke…). Tell us which cutscenes or other features you’d like to see!
Voice Acting
🧭Fixed and balanced the volume for many characters
🧭Re-recorded part of Inayah’s lines
Full voice acting is quite an ambitious undertaking for a studio our size, and overall we’re proud of it—even if a few issues cropped up. You rightly pointed them out. We’re working closely with Jessica Carroll, our voice actress, and have already redone some of the early lines. We plan to keep refining the voiceovers going forward.
General
🧭You can now open the local map for any room, not just the one you’re currently in.
This was one of those features we didn’t have time to finish before launch, but due to a large number of requests, we made it a priority. Thank you for sharing your ideas and feedback. While we can’t always respond right away to everything, we definitely read every comment. 🧭For example, by your request in the hotfix, we added an autosave system—just in case you missed that news.
Controls
Fixed a bug where using the Injector on the stick conflicted with D-Pad controls
Increased the default “dead zone” (Threshold) for the gamepad stick, now adjustable in (Settings => Gamepad)
We received a lot of feedback about the character sometimes behaving oddly or turning around unexpectedly. We raised the base dead zone and gave you the option to fine-tune it to your liking.
Locations
“The Maze of Living Whiplashes” now fully supports Blade traversal
The Barnacle no longer dies from spikes in the “Forest of Torn Wings”
Slightly adjusted the cargo drone’s position in the “Garden of Wrath” to shorten the route to the Mad Chief
Fixed enemy paths in the “The Abandoned Lair”
Hakim no longer moves around during dialogue
Tweaked the position of certain thought bubbles
Nix no longer “walks in place”
Visual Location Fixes
Added particle effects in the beetle area
Prologue locations
“Green Cradle”
“Grove of Discord”
“Village of the Forest Lords”
“Garden of Wrath”
“Secret Pasture”
“Dungeon of Green Death”
“The Creatures Pathway”
“The Tribal Mother's Refuge”
“Fallen God’s Hall”
“Dead River”
“Underground Pasture”
Narrative
- Beasts from Legendsadjusted the conditions for Goldenhorn’s appearance
Creatures’ Path: replaced the “statue” depicting the ancient gods’ story
- Root of Eviladded hints for quest order and Rongo’s location
- Beasts from Legendsdisabled Rongo’s repeated dialogue
Beetles & Treasures: moved Khonsu’s cutscene
Interface
🧭Added the ability to create Implant presets
You asked for it—we made it, and we love using it ourselves! Now you can configure Implant “loadouts” for any situation.
Global Map Improvements:
Fixed conditions under which bosses appear on the global map
Fixed how the task list frames display in the journal
Added marker displays to the global map panel
Updated the background of the global map panel
Fixed color markers on the map
The map hint widget now deactivates properly if the map is unavailable
We’re not done working on the global and local maps—we’d love to enhance them further and have already started. Stay tuned for updates.
Bosses and Enemies
Fixed Bomber and Slingsman throws—they no longer toss grenades behind themselves
Fixed stun recovery for the Melted Robot
Fixed the Screamer Robot’s jumps
The Constructor’s Disco Ball now correctly activates two beams on Easy and Normal difficulties
Added a buff widget to the training robot
Fixed the Tribe Robot’s behavior
Adjusted Many-Faced so its walls move at the correct speed on Hard difficulty
Localization
Minor fixes to quest and ability text
Abilities, Talents, and Progression
Slightly increased damage dealt by some enemies on Normal difficulty
Talents
“Merciless” now functions correctly
“Buzzsaw” properly applies Nanites
“Buzzsaw” also works correctly on repeated casts
“Absorbing Dance” now heals 5% of max Health
“Eruption” effect raised to 5%
“Backflash” effect raised to 5%
“Full-Blooded” now heals 10% of max Health
“Relentless” effect is strengthened, now granting a bonus for every 3 missing Health
“Death from Above” now increases max Impulse by 1
🧭“Brilliance” now increases max Impulse by 1
We discovered the Flail was missing certain sources for increasing max Impulse.
Implants
“Puncture” no longer triggers from Nanite damage
“Launch” now correctly damages certain flowers when passing through them
Tutorial
Fixed the remote drone control tutorial
Visual Effects
Fixed frames for the Fisher Shooter’s VFX
Fixed punch impact effects
Improved Chakram VFX
Sound Effects
Fixed voice lines for Melted Robots
Fixed voice lines for the Tribe Robot
Fixed manipulator sounds for the Constructor boss
Optimization
Texture optimization
All done reading? Then gear up and head out—if you get lost, reach out on Discord and keep an eye out for new maps! The High Pathfinder is always ready to help!
Don’t forget to support us on social media and in Steam reviews—it motivates us to create even more awesome content!
Source
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