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Steam News19 December 20258mo ago

INANIMA - Crafting

Hi everyone! Today, we want to talk about one of those mechanics that, while it may seem simple, is crucial to the atmosphere of INANIMA: the crafting system.

In this update6

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Full INANIMA update

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What changed

0 fixes3 additions3 changes0 removals
  • Events
  • Gameplay
  • Maps
changedExploration Has Its RewardsOne thing we’ve always been clear about in INANIMA is that exploration must be rewarding. Finding useful items encourages players to meticulously search every room. Furthermore, scavenging and exploration gain more weight because dealing with enemies is dangerous. That’s why we felt it was vital to have a tangible reward for exploring and thoroughly searching the environment.
changedExploration Has Its RewardsIf you only find ammo and healing items while exploring, things can quickly become monotonous. Implementing a crafting system that allows players to collect materials and use them according to their needs enhances that feeling of survival. Most importantly, it gives the player the freedom to choose what to craft at any given moment.
addedHow Crafting Works in INANIMA: The Recipe SystemOnce unlocked, recipes can be selected directly from the crafting menu, making the process fast and fluid.
addedMaterials: Gunpowder, Alcohol, and More...Similarly, alcohol represents a choice : it can be used for healing items or to craft incendiary weapons. This approach turns crafting into a constant decision-making process, forcing the player to adapt their resource management to the changing needs of every encounter.
changedWhat’s NextIn the coming months, our focus will shift toward environmental set dressing, maps… and the first public demo of INANIMA ! ;D
addedWhat’s NextSee you in the next devblog and, as always, thank you for joining us!

INANIMA changes

changedOne thing we’ve always been clear about in INANIMA is that exploration must be rewarding. Finding useful items encourages players to meticulously search every room. Furthermore, scavenging and exploration gain more weight because dealing with enemies is dangerous. That’s why we felt it was vital to have a tangible reward for exploring and thoroughly searching the environment.
changedIf you only find ammo and healing items while exploring, things can quickly become monotonous. Implementing a crafting system that allows players to collect materials and use them according to their needs enhances that feeling of survival. Most importantly, it gives the player the freedom to choose what to craft at any given moment.
addedOnce unlocked, recipes can be selected directly from the crafting menu, making the process fast and fluid.
addedSimilarly, alcohol represents a choice : it can be used for healing items or to craft incendiary weapons. This approach turns crafting into a constant decision-making process, forcing the player to adapt their resource management to the changing needs of every encounter.
changedIn the coming months, our focus will shift toward environmental set dressing, maps… and the first public demo of INANIMA ! ;D

Hi everyone!

Today, we want to talk about one of those mechanics that, while it may seem simple, is crucial to the atmosphere of INANIMA: the crafting system.

Exploration Has Its Rewards

One thing we’ve always been clear about in INANIMA is that exploration must be rewarding. Finding useful items encourages players to meticulously search every room. Furthermore, scavenging and exploration gain more weight because dealing with enemies is dangerous. That’s why we felt it was vital to have a tangible reward for exploring and thoroughly searching the environment.

If you only find ammo and healing items while exploring, things can quickly become monotonous. Implementing a crafting system that allows players to collect materials and use them according to their needs enhances that feeling of survival. Most importantly, it gives the player the freedom to choose what to craft at any given moment.

How Crafting Works in INANIMA: The Recipe System

Our crafting system is based on recipes that you will discover throughout your playthrough. The interesting part is how you unlock them:

  • Finding them: You can find physical recipes in the environment, which will permanently unlock them in your recipe list.

  • Experimenting: If you’re the type who prefers to trial-and-error your way through, you can drag and drop materials in the menu to try and create an object. If you find the right combination, you’ll automatically unlock that recipe forever.

Once unlocked, recipes can be selected directly from the crafting menu, making the process fast and fluid.

Materials: Gunpowder, Alcohol, and More...

Materials are the key. You’ll find them as you explore; some will be common and used for multiple recipes, while others will be rarer and exclusive to more special or powerful creations.

The crafting system stands out due to the versatility of its components. For example, gunpowder isn't limited to a single use; it can be combined to create a variety of specialized ammunition depending on your tactical needs.

Similarly, alcohol represents a choice: it can be used for healing items or to craft incendiary weapons. This approach turns crafting into a constant decision-making process, forcing the player to adapt their resource management to the changing needs of every encounter.

What’s Next

As many of you know, we are just two people at Obscure Tales building this entire world. Every system, item, and crafting decision you see is the result of a huge effort, but we are incredibly motivated by the results.

In the coming months, our focus will shift toward environmental set dressing, maps… and the first public demo of INANIMA! ;D

See you in the next devblog and, as always, thank you for joining us!

Merry Christmas!

Source

Steam News / 19 December 2025

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