NPCs can now be hired using the Citizens menu and they will be teleported to your base if you have a teleport unit.
Full notes
Full In The Long Run The Game update
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What changed
0 fixes2 additions0 changes0 removals
Gameplay
Maps
addedNPCs can now be hired using the Citizens menu and they will be teleported to your base if you have a teleport unit. (shuttles or more complicate people transfer systems are still work in progress) They have different faces, names and they have different things to do. Workers will try to repair base parts that aren't working, Tourists will just wander around the base and spend the credits they have etc.
addedIt's still an initial ai system so we will keep improving it and add more interaction possiblities and npc types. 2) Pressurization system no longer relies on air bubbles because it was too hard to properly control and slow when reloading a base. Now the system should be much quicker to recreate the atmospheric pressure inside the base when loading an existing base. The system relies on two checks, one is made by each foundation or ceiling to see if there's a missing wall etc and the other one is made by the ventilation units that will determine which foundation or ceiling will receive the air from the unit Also damages (explosions or implosions) should occur quickly when a key structure is destroyed or removed or if you open a door without compensating the pressure... 3) Time of day is now saved and restored when re-opening the same map with the same character. Other fixes
In The Long Run The Game changes
addedNPCs can now be hired using the Citizens menu and they will be teleported to your base if you have a teleport unit. (shuttles or more complicate people transfer systems are still work in progress) They have different faces, names and they have different things to do. Workers will try to repair base parts that aren't working, Tourists will just wander around the base and spend the credits they have etc.
addedIt's still an initial ai system so we will keep improving it and add more interaction possiblities and npc types. 2) Pressurization system no longer relies on air bubbles because it was too hard to properly control and slow when reloading a base. Now the system should be much quicker to recreate the atmospheric pressure inside the base when loading an existing base. The system relies on two checks, one is made by each foundation or ceiling to see if there's a missing wall etc and the other one is made by the ventilation units that will determine which foundation or ceiling will receive the air from the unit Also damages (explosions or implosions) should occur quickly when a key structure is destroyed or removed or if you open a door without compensating the pressure... 3) Time of day is now saved and restored when re-opening the same map with the same character. Other fixes
NPCs can now be hired using the Citizens menu and they will be teleported to your base if you have a teleport unit. (shuttles or more complicate people transfer systems are still work in progress) They have different faces, names and they have different things to do. Workers will try to repair base parts that aren't working, Tourists will just wander around the base and spend the credits they have etc.
Every npc must buy oxygen, food, water and all the necessary to stay alive otherwise he will die. Each Npc is now saved and reloaded. They are not controllable for the moment but you can view what they see, track them on the radar or inspect them to see what they are doing.
It's still an initial ai system so we will keep improving it and add more interaction possiblities and npc types. 2) Pressurization system no longer relies on air bubbles because it was too hard to properly control and slow when reloading a base. Now the system should be much quicker to recreate the atmospheric pressure inside the base when loading an existing base. The system relies on two checks, one is made by each foundation or ceiling to see if there's a missing wall etc and the other one is made by the ventilation units that will determine which foundation or ceiling will receive the air from the unit Also damages (explosions or implosions) should occur quickly when a key structure is destroyed or removed or if you open a door without compensating the pressure... 3) Time of day is now saved and restored when re-opening the same map with the same character. Other fixes