Full notes
Full In memory of TITAN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
In memory of TITAN changes
Patch Notes:
Balanced weapons and passive systems.
Added ship highlight during turn phase: To help identify friend from foe and other proximity mechanics, intractable ships/objects will be highlighted.
Added installed ship perks on the ships HUD.
Added weapon quick access buttons on the ships HUD.
Added quick access turn ending buttons on the ships HUD.
Added quest pointer on mission select screen, it helps locating active quest and main quest missions.
Added Siege mode capable ships and options.
Added Special Class weapons mount on capable ships.
Added GTD-Artemis Class Hull: the Artemis Class is a ultra long range particle cannon, it requires to be on siege mode to fire its special weapon the Antimatter Cannon.
Added procedural generated lightning effects as replacement of all electrical effects.
Fixed bug during deployment phase.
Fixed crash on load of mission select screen.
Fixed bug on ships death, when killed by passive guns under ships active combat.
Fixed bug when finishing missions will not unlock some mandatory hero ships as result of mission completion.
Optimized grid and FoW functionality.
GTD-Artemis Class:
The biggest change for this patch is actually under the hood… we changed to host based authority; it allow us to start the host/client multiplayer and co-op implementation that is going to be playable on the upcoming opt-tester branch patches.
Source
Changelog.gg summarizes and formats this update. How we read updates.
