Hi, In memory of TITAN v0.01 is available now! IMOT is currently on Early Access and comes with: 5 history missions with approximately 5-7 hours of play. (Prologue) 11 Ship-class. 15 Weapons. 15 Perks.
Full notes
Full In memory of TITAN update
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What changed
0 fixes0 additions1 change0 removals
UI and audio
changedHi, In memory of TITAN v0.01 is available now! IMOT is currently on Early Access and comes with: 5 history missions with approximately 5-7 hours of play. (Prologue) 11 Ship-class. 15 Weapons. 15 Perks. Turn-based initiative system. Ship loadout system. (Work in progress) Passive proximity combat AI (RTS element) Destroyable levels. (Work in progress) Solar system exploration through missions zones. Procedural system of cameras for combat cinematics. (Work in progress) Our Art and UI elements are not final and most of our systems need testing still. We will update the game on a weekly basis, missions might come as they are ready! Happy hunting and Enjoy the ride! Regards, Valhalla Universe Dev Team Luis “Greffer” Arauz
In memory of TITAN changes
changedHi, In memory of TITAN v0.01 is available now! IMOT is currently on Early Access and comes with: 5 history missions with approximately 5-7 hours of play. (Prologue) 11 Ship-class. 15 Weapons. 15 Perks. Turn-based initiative system. Ship loadout system. (Work in progress) Passive proximity combat AI (RTS element) Destroyable levels. (Work in progress) Solar system exploration through missions zones. Procedural system of cameras for combat cinematics. (Work in progress) Our Art and UI elements are not final and most of our systems need testing still. We will update the game on a weekly basis, missions might come as they are ready! Happy hunting and Enjoy the ride! Regards, Valhalla Universe Dev Team Luis “Greffer” Arauz
Hi, In memory of TITAN v0.01 is available now! IMOT is currently on Early Access and comes with: 5 history missions with approximately 5-7 hours of play. (Prologue) 11 Ship-class. 15 Weapons. 15 Perks. Turn-based initiative system. Ship loadout system. (Work in progress) Passive proximity combat AI (RTS element) Destroyable levels. (Work in progress) Solar system exploration through missions zones. Procedural system of cameras for combat cinematics. (Work in progress) Our Art and UI elements are not final and most of our systems need testing still. We will update the game on a weekly basis, missions might come as they are ready! Happy hunting and Enjoy the ride! Regards, Valhalla Universe Dev Team Luis “Greffer” Arauz