Full notes
Full In Extremis update
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Repeated intro
Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties, those ports are going to take a bit more time than we initially anticipated. Those versions are probably coming in our next patch, v1.1. Onto the notes: Performance Issues -we received several complaints about slowdown in specific stages and also while playing the game though several sessions; we adressed those specific points by removing visual effects that caused the framerate to drop, but are still fixing the cumulative slowdown; there should be significant performance improvements in this version, though. Gameplay -fixed a problem that caused the bonus score won by finishing Drive without being hit to be awarded even if the player was hit -reduced life on "Primordia" maze turrets, "Danse Macabre" dark predators,"Nostalgia of the Infinite" spinning tops and "Under the Water" fish foes; slightly increased life for Comedy & Tragedy and Venus In Furs second form -fixed bullets not disappearing when concluding Retrobot and Voluptas Mors battles -in "Under the Water, the giant monster death animation no longer kills the player -fixed Retrobot's flames hitbox and eyeshots -fixed a bug that caused some bullets in the Voluptas Mors battle to become static -added a multiplier lock when collding with the big bodies in "Of Lurid Daydreams"; decreased nipple enemies bullet speed; and increased the contrast for the warning of coming phallic enemies (no pun intended). -slightly increased lightspots area on "Danse Macabre" -reduced speed for Red Right Hands in Mater Tenebrarum boss battle -made some changes to reduce the overall difficulty and intensity of "A Cycle of Blood"; fixed overlapping and distortion on the landmines self-destruction sound effect -retooled the light tunnel section before the true last boss -reduced the life of the Other to make the battle easier Aspects -changed depth for Familiar Friend -reduced damage output for Hunting Horn and Aura of Fury Drive -tweaked the workings of Hunting Horn, and added more effects for further communicating impact Effects and Visuals -enhanced visibility for letter bullets on the ASCII stage in "011001100110000101110100" and on the toy robot bullets at "Nostalgia of the Infinite" -fixed some bosses lifebars no displaying correctly -added screenshake to boss individual pieces destruction effects -corrected the effect on Superinformation Avatar assistants death effects -fixed Voluptas Mors right eye uncontrollable blinking colors -fixed effects in "The Silver City" -Show FPS option now displaying properly -fixed display of time played in the Stats screen -changed the sound effects for the violin enemies on "The Great Stage" to make them sound less annoying
What changed
- Gameplay
Source
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