HomeGamesUpdatesPricingMethodology
Steam News14 January 20179y ago

V.1.04 - Massive Updates and Fixes

Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far!

Full notes

Full In Extremis update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties, those ports are going to take a bit more time than we initially anticipated. Those versions are probably coming in our next patch, v1.1. Onto the notes: Performance Issues -we received several complaints about slowdown in specific stages and also while playing the game though several sessions; we adressed those specific points by removing visual effects that caused the framerate to drop, but are still fixing the cumulative slowdown; there should be significant performance improvements in this version, though. Gameplay -fixed a problem that caused the bonus score won by finishing Drive without being hit to be awarded even if the player was hit -reduced life on "Primordia" maze turrets, "Danse Macabre" dark predators,"Nostalgia of the Infinite" spinning tops and "Under the Water" fish foes; slightly increased life for Comedy & Tragedy and Venus In Furs second form -fixed bullets not disappearing when concluding Retrobot and Voluptas Mors battles -in "Under the Water, the giant monster death animation no longer kills the player -fixed Retrobot's flames hitbox and eyeshots -fixed a bug that caused some bullets in the Voluptas Mors battle to become static -added a multiplier lock when collding with the big bodies in "Of Lurid Daydreams"; decreased nipple enemies bullet speed; and increased the contrast for the warning of coming phallic enemies (no pun intended). -slightly increased lightspots area on "Danse Macabre" -reduced speed for Red Right Hands in Mater Tenebrarum boss battle -made some changes to reduce the overall difficulty and intensity of "A Cycle of Blood"; fixed overlapping and distortion on the landmines self-destruction sound effect -retooled the light tunnel section before the true last boss -reduced the life of the Other to make the battle easier Aspects -changed depth for Familiar Friend -reduced damage output for Hunting Horn and Aura of Fury Drive -tweaked the workings of Hunting Horn, and added more effects for further communicating impact Effects and Visuals -enhanced visibility for letter bullets on the ASCII stage in "011001100110000101110100" and on the toy robot bullets at "Nostalgia of the Infinite" -fixed some bosses lifebars no displaying correctly -added screenshake to boss individual pieces destruction effects -corrected the effect on Superinformation Avatar assistants death effects -fixed Voluptas Mors right eye uncontrollable blinking colors -fixed effects in "The Silver City" -Show FPS option now displaying properly -fixed display of time played in the Stats screen -changed the sound effects for the violin enemies on "The Great Stage" to make them sound less annoying

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedHello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties, those ports are going to take a bit more time than we initially anticipated. Those versions are probably coming in our next patch, v1.1. Onto the notes: Performance Issues -we received several complaints about slowdown in specific stages and also while playing the game though several sessions; we adressed those specific points by removing visual effects that caused the framerate to drop, but are still fixing the cumulative slowdown; there should be significant performance improvements in this version, though. Gameplay -fixed a problem that caused the bonus score won by finishing Drive without being hit to be awarded even if the player was hit -reduced life on "Primordia" maze turrets, "Danse Macabre" dark predators,"Nostalgia of the Infinite" spinning tops and "Under the Water" fish foes; slightly increased life for Comedy & Tragedy and Venus In Furs second form -fixed bullets not disappearing when concluding Retrobot and Voluptas Mors battles -in "Under the Water, the giant monster death animation no longer kills the player -fixed Retrobot's flames hitbox and eyeshots -fixed a bug that caused some bullets in the Voluptas Mors battle to become static -added a multiplier lock when collding with the big bodies in "Of Lurid Daydreams"; decreased nipple enemies bullet speed; and increased the contrast for the warning of coming phallic enemies (no pun intended). -slightly increased lightspots area on "Danse Macabre" -reduced speed for Red Right Hands in Mater Tenebrarum boss battle -made some changes to reduce the overall difficulty and intensity of "A Cycle of Blood"; fixed overlapping and distortion on the landmines self-destruction sound effect -retooled the light tunnel section before the true last boss -reduced the life of the Other to make the battle easier Aspects -changed depth for Familiar Friend -reduced damage output for Hunting Horn and Aura of Fury Drive -tweaked the workings of Hunting Horn, and added more effects for further communicating impact Effects and Visuals -enhanced visibility for letter bullets on the ASCII stage in "011001100110000101110100" and on the toy robot bullets at "Nostalgia of the Infinite" -fixed some bosses lifebars no displaying correctly -added screenshake to boss individual pieces destruction effects -corrected the effect on Superinformation Avatar assistants death effects -fixed Voluptas Mors right eye uncontrollable blinking colors -fixed effects in "The Silver City" -Show FPS option now displaying properly -fixed display of time played in the Stats screen -changed the sound effects for the violin enemies on "The Great Stage" to make them sound less annoying

Source

Steam News / 14 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.