Full notes
Full In Extremis update
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Repeated intro
Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates: -The Other encounters are now more frequent and easier -The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction -Further reinforcement on how to unlock new aspects was added on several moments of the gameplay experience; the terminology "Threshold" was also removed to avoid confusion -Several minor adjustments to aspect damage outputs and enemy positioning in stages
What changed
- Maps
Source
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