What changed
0 fixes1 addition0 changes0 removals
addedFirst up: as promised, Alpha 16 is now out. This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What's Up? I'm going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale. The game is selling extremely poorly, even below what happened with Starward Rogue. Isn't Part Of Early Access "Don't Make A Game You Rely On EA Sales For?" Yes, this is very true. However, I stated upfront that our reason for doing EA with this game was partly as a market survey of sorts. I felt like that would be a way of determining how big this game could get. With Starward Rogue, and indeed some of our other past commercial failures, we put in everything and the kitchen sink and then there wasn't a market there. I never expected that one option even on the table with this one would be "actually don't do it at all," because the premise is incredibly exciting to me and seemed like something other people would also be very interested in. But just from the concept alone, we have a lot of pushback from press; and despite some quite positive coverage from some reasonably biggish youtubers, that isn't moving the needle at all. We don't need Release Raptor to be our sole source of income, or even our largest one. However, if it's going to be our largest expense it also has to vaguely earn its keep or at least show the promise that it will someday do so. That's what is missing here. Why Not Just Build Out A Stripped-Down Version 1.0 That Is Worth $5? I honestly don't think there's any way that a lot of people wouldn't be left grumbling at that. I personally will also lose far more money trying to do that than I already am, and probably some of what little staff we have left would have to be released. It's just far, far too risky. I'd rather be known for honorably pulling a game than slapping a 1.0 sticker on something -- whether or not that experience is worth $5 or not, we both know the perception would be there. So Are You Untrustworthy, Or What? The immediate idea is probably to think "wow they delayed it a ton and then are possibly canceling it right after it comes into EA?" My response to that is that this is exactly how you want a game company to comport itself. I held back the game while I didn't feel like there was enough there for other people to catch the vision I have for what it would turn into. I'm not going to take anybody's money and run; in fact, I'm going to eat a big fat loss out of it and you get a free game if you bought it. You can certainly argue that I have overreached or have at least misjudged the market in several instances, but I'm not going to sell you a turd and call it ice cream. Is Release Raptor A Bad Game? I certainly don't think so, in any form. I play it, and it gives me a feeling of joy. I just love going through and doing things with the raptor. It has an elemental fun factor to it that myself and a number of other people have reacted well
In Case of Emergency, Release Raptor changes
addedFirst up: as promised, Alpha 16 is now out. This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What's Up? I'm going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale. The game is selling extremely poorly, even below what happened with Starward Rogue. Isn't Part Of Early Access "Don't Make A Game You Rely On EA Sales For?" Yes, this is very true. However, I stated upfront that our reason for doing EA with this game was partly as a market survey of sorts. I felt like that would be a way of determining how big this game could get. With Starward Rogue, and indeed some of our other past commercial failures, we put in everything and the kitchen sink and then there wasn't a market there. I never expected that one option even on the table with this one would be "actually don't do it at all," because the premise is incredibly exciting to me and seemed like something other people would also be very interested in. But just from the concept alone, we have a lot of pushback from press; and despite some quite positive coverage from some reasonably biggish youtubers, that isn't moving the needle at all. We don't need Release Raptor to be our sole source of income, or even our largest one. However, if it's going to be our largest expense it also has to vaguely earn its keep or at least show the promise that it will someday do so. That's what is missing here. Why Not Just Build Out A Stripped-Down Version 1.0 That Is Worth $5? I honestly don't think there's any way that a lot of people wouldn't be left grumbling at that. I personally will also lose far more money trying to do that than I already am, and probably some of what little staff we have left would have to be released. It's just far, far too risky. I'd rather be known for honorably pulling a game than slapping a 1.0 sticker on something -- whether or not that experience is worth $5 or not, we both know the perception would be there. So Are You Untrustworthy, Or What? The immediate idea is probably to think "wow they delayed it a ton and then are possibly canceling it right after it comes into EA?" My response to that is that this is exactly how you want a game company to comport itself. I held back the game while I didn't feel like there was enough there for other people to catch the vision I have for what it would turn into. I'm not going to take anybody's money and run; in fact, I'm going to eat a big fat loss out of it and you get a free game if you bought it. You can certainly argue that I have overreached or have at least misjudged the market in several instances, but I'm not going to sell you a turd and call it ice cream. Is Release Raptor A Bad Game? I certainly don't think so, in any form. I play it, and it gives me a feeling of joy. I just love going through and doing things with the raptor. It has an elemental fun factor to it that myself and a number of other people have reacted well
First up: as promised, Alpha 16 is now out. This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What's Up? I'm going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale. The game is selling extremely poorly, even below what happened with Starward Rogue. Isn't Part Of Early Access "Don't Make A Game You Rely On EA Sales For?"Yes, this is very true. However, I stated upfront that our reason for doing EA with this game was partly as a market survey of sorts. I felt like that would be a way of determining how big this game could get. With Starward Rogue, and indeed some of our other past commercial failures, we put in everything and the kitchen sink and then there wasn't a market there. I never expected that one option even on the table with this one would be "actually don't do it at all," because the premise is incredibly exciting to me and seemed like something other people would also be very interested in. But just from the concept alone, we have a lot of pushback from press; and despite some quite positive coverage from some reasonably biggish youtubers, that isn't moving the needle at all. We don't need Release Raptor to be our sole source of income, or even our largest one. However, if it's going to be our largest expense it also has to vaguely earn its keep or at least show the promise that it will someday do so. That's what is missing here. Why Not Just Build Out A Stripped-Down Version 1.0 That Is Worth $5? I honestly don't think there's any way that a lot of people wouldn't be left grumbling at that. I personally will also lose far more money trying to do that than I already am, and probably some of what little staff we have left would have to be released. It's just far, far too risky. I'd rather be known for honorably pulling a game than slapping a 1.0 sticker on something -- whether or not that experience is worth $5 or not, we both know the perception would be there. So Are You Untrustworthy, Or What? The immediate idea is probably to think "wow they delayed it a ton and then are possibly canceling it right after it comes into EA?" My response to that is that this is exactly how you want a game company to comport itself. I held back the game while I didn't feel like there was enough there for other people to catch the vision I have for what it would turn into. I'm not going to take anybody's money and run; in fact, I'm going to eat a big fat loss out of it and you get a free game if you bought it. You can certainly argue that I have overreached or have at least misjudged the market in several instances, but I'm not going to sell you a turd and call it ice cream. Is Release Raptor A Bad Game? I certainly don't think so, in any form. I play it, and it gives me a feeling of joy. I just love going through and doing things with the raptor. It has an elemental fun factor to it that myself and a number of other people have reacted well