Full notes
Full ホロダンジョン 博衣こよりとホロウライブ in ホンシャタワー update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- Maps
Today, we are pleased to announce that Holo Dungeon has been updated to Version 1.2.5.
Following the Version 1.2.4 update, which was released with the goals described below, this update is aimed at reducing the risk of accidental bulk selling caused by unintended input after the implementation of multi-item selection.
The Version 1.2.4 update brought the series of optimization and stabilization measures introduced throughout the Ver. 1.2.X minor updates to a major milestone. While we will continue working on performance optimization going forward, we expect that the large-scale load reductions achieved through broader system revisions, as well as related issues such as the screen-edge rendering bug that had occurred as a result, were largely resolved with that update.
As new features, that update also introduced several frequently requested additions, including multi-select for items and the ability to organize items inside 「保存の箱」.
This update also includes several additional changes. Please see the patch notes below for full details.
New
Added a feature that allows multiple items to be selected at once when choosing items in the warehouse or placing items into a box
Added a feature that allows players to organize the contents of 「保存の箱」
Adjustments / Improvements
Changed the map rendering process overall to improve optimization and reduce system load
Revised the processing related to reduced-resolution rendering This narrows the range of play environments where reduced resolution occurs, and in some cases may effectively result in higher-resolution rendering.
Changed the warehouse menu so that switching between the “Inventory” and “Warehouse” item lists is now done with the trigger buttons (or corresponding keys), rather than the left/right keys
Adjusted wall size so that parts of characters will no longer be drawn embedded in walls
Changed the text color of Hollow Lv. indicators so that it now varies according to level
Adjusted the wording and placement of key guides
- Ver 1.2.5Changed the warehouse menu so that the “Deposit” or “Withdraw” command is still displayed even when the number of selected items exceeds the available space in the warehouse or inventory In this case,“Deposit”or“Withdraw”will not be performed for any items beyond the available capacity.
Bug Fixes
Fixed a bug where black flickering could sometimes appear at the edges of the screen while the player was moving
Fixed an issue where revival-related effects would not activate when HP reached 0 while the player was carrying medicine that had been Decorated using 「蘇生の薬」 or 「不死鳥の薬」
Fixed a bug where, under certain conditions, if the player was blown into a wall, Hollows could react to that wall and take action
Fixed a bug where, if the player entered facing-change mode immediately after performing some kind of action on a character, the ground marker might not display correctly
Fixed a bug where, if the previous floor had been large, the current floor map could sometimes be displayed smaller than intended
Fixed a bug where, after setting SE or BGM volume to 0 in the settings screen and then reloading, the displayed volume would incorrectly show as 10 even though only the display value was affected
Fixed a bug where, if “はじめから” was selected from the title screen while save data already existed, the save data would be reset, but the game could not properly start from the beginning until the game was restarted
- Ver 1.2.5Fixed the rendering of map areas in 「電脳桜神社」 that the player could not reach
Thank you for your continued support of HoloDungeon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
