Full notes
Full Impious update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
Based on the recent feedback (Thanks, lads!) this update includes:
CHANGELOG v0.1.1 (2)
-A brand new system to enter combat with enemies based on stat comparison (STR:attack, DEX:bribe,INT:beg)
-A new bribe mechanic to deal with enemies
-Impulses turned to integers instead of floats so it's way less confusing
-Wheels now rolls a whole turn to prevent bluffs when the result is below 5%
-Effect queue is fixed and combat entry buffs are working properly
-Prevent items getting stored in the Trade UI between interactions
-Can't close Trade UI while grabbing an object
-Crafting Panel checks if it can be closed or not and return the objects so you can't use it for storing extra items
-The tooltip on recipes now shows what you already have and what you lack for crafting it
-Global management of closing loots and menus / prevent while grabbing items
-Damage on affixes now is effective not a separated stat
-Tooltip doesn't get stuck when closing inventories
-Added stun resistance (poise) to some shields (shield_mess_tray (recipe:mess_tray + cloth scrap ) and shield_heavy_guard)
-Shield mode PER_COMBAT , preserve_impulses and more base health moved from mods to default Vanilla mode
-Mapped 'i' for inventory
-Bug Fix: Enemies were accumulating impulses on end turn
-Bug Fix: Turn calculations were totally wrong, leading to unfair cycles
-Seeded enemies to replicate runs (WIP)
-Balance tweaks (More base health on player, cheaper recipes, stats..) Note: Current characters will be wiped to prevent crashes
Source
Changelog.gg summarizes and formats this update. How we read updates.
