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Steam News9 May 20261mo ago

v0.1.1 Update and Patch Notes

Based on the recent feedback (Thanks, lads!) this update includes: CHANGELOG v0.1.

Full notes

Full Impious update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Performance
addedCHANGELOG v0.1.1 (2)A brand new system to enter combat with enemies based on stat comparison (STR:attack, DEX:bribe,INT:beg)
addedCHANGELOG v0.1.1 (2)A new bribe mechanic to deal with enemies
fixedCHANGELOG v0.1.1 (2)Effect queue is fixed and combat entry buffs are working properly
changedCHANGELOG v0.1.1 (2)Prevent items getting stored in the Trade UI between interactions
changedCHANGELOG v0.1.1 (2)Can't close Trade UI while grabbing an object
changedCHANGELOG v0.1.1 (2)The tooltip on recipes now shows what you already have and what you lack for crafting it

Based on the recent feedback (Thanks, lads!) this update includes:

CHANGELOG v0.1.1 (2)

-A brand new system to enter combat with enemies based on stat comparison (STR:attack, DEX:bribe,INT:beg)

-A new bribe mechanic to deal with enemies

-Impulses turned to integers instead of floats so it's way less confusing

-Wheels now rolls a whole turn to prevent bluffs when the result is below 5%

-Effect queue is fixed and combat entry buffs are working properly

-Prevent items getting stored in the Trade UI between interactions

-Can't close Trade UI while grabbing an object

-Crafting Panel checks if it can be closed or not and return the objects so you can't use it for storing extra items

-The tooltip on recipes now shows what you already have and what you lack for crafting it

-Global management of closing loots and menus / prevent while grabbing items

-Damage on affixes now is effective not a separated stat

-Tooltip doesn't get stuck when closing inventories

-Added stun resistance (poise) to some shields (shield_mess_tray (recipe:mess_tray + cloth scrap ) and shield_heavy_guard)

-Shield mode PER_COMBAT , preserve_impulses and more base health moved from mods to default Vanilla mode

-Mapped 'i' for inventory

-Bug Fix: Enemies were accumulating impulses on end turn

-Bug Fix: Turn calculations were totally wrong, leading to unfair cycles

-Seeded enemies to replicate runs (WIP)

-Balance tweaks (More base health on player, cheaper recipes, stats..) Note: Current characters will be wiped to prevent crashes

Source

Steam News / 9 May 2026

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