In this update4
Full notes
Full Imperial Ambitions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Imperial Ambitions changes
Gameplay Changes
Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed)
Units and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed)
Visual changes
Now sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using geological survey data. Thanks to all scientists worked in the project for their contribution. Source: https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map
The main menu background is changed with animated caravel pixelart.
UI Changes
Selecting a town will highlight the region of influence of the selected town.
New Music Track
"Past Centuries Meditation" by Emil Posner adds to the ambience of campaign map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
