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Steam News17 December 20232y ago

Patch 0.1.5.417 is here!

Gameplay Changes Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment.

In this update4

Full notes

Full Imperial Ambitions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedGameplay ChangesNow unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed)
changedGameplay ChangesUnits and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed)
addedVisual changesNow sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using geological survey data . Thanks to all scientists worked in the project for their contribution. Source: https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map
changedVisual changesThe main menu background is changed with animated caravel pixelart.
changedUI ChangesSelecting a town will highlight the region of influence of the selected town.
addedNew Music Track"Past Centuries Meditation" by Emil Posner adds to the ambience of campaign map.

Imperial Ambitions changes

changedNow unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed)
changedUnits and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed)
addedNow sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using geological survey data . Thanks to all scientists worked in the project for their contribution. Source: https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map
changedThe main menu background is changed with animated caravel pixelart.
changedSelecting a town will highlight the region of influence of the selected town.

Gameplay Changes

  • Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed)

  • Units and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed)

Visual changes

  • Now sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using geological survey data. Thanks to all scientists worked in the project for their contribution. Source: https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map

  • The main menu background is changed with animated caravel pixelart.

UI Changes

  • Selecting a town will highlight the region of influence of the selected town.

New Music Track

  • "Past Centuries Meditation" by Emil Posner adds to the ambience of campaign map.

Source

Steam News / 17 December 2023

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