Full notes
Full Imperatum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
- Store
The Crypto Update has been released! Experience a new game mode that scales the difficulty (including loot drops) based off of the real-time changes in the value of Bitcoin, change traditional difficulty levels, explore the new indoor office level in Volantis City and much more with this update! See everything that the Crypto Update brings to Imperatum on the Crypto Update landing hub.
Patch Notes
Added a new drone tower enemy model
Created a new audio transition system to seamlessly transition music as you traverse the levels
Fixed some bugs with AI navigation
Serialized all the text in the game so that it can be localized in any language
Fixed a bug preventing players from exiting to the main menu
Added a pause when a quest window pops up so you can read without worrying about monsters hitting you
Scaled the music slider so it will be more responsive
Changed how targeting works to eliminate situations where you attack but it doesn't register
Hooked up new audio for the marksmen skills
Fixed an issue with weapons firing at random angles
Capped the range at which ground loot will display to increase performance
Fixed a few incorrect tooltips
Set the affix and skill tiers to be level 1-10, 11-20 and 21-30 to give players access to the level-gated skills sooner
Mana reserved from toggleable skills now shows on tooltip
Fixed a bug where the companion would think you are still in combat and not allow you to complete quests
Teleport strike does damage again!
http://store.steampowered.com/app/650810/Imperatum/
Source
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