Full notes
Full Imperatum update
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What changed
- UI and audio
The day has finally come! Imperatum is moving from Early Access to Release. Thanks so much to everyone who supported the game and provided feedback during this process. Below is an abbreviated list of all the changes we've made over the past few months: Improvements: New sound system w/ new music by Ben Nichols Added screen reddening on low health Added mob flash on hit Added weapon trails effect Added screen shake on hit for different weapons Serialized all game systems Added code to localize the game Created 80 or so mob variants with new skins Added a new checkpoint system to better update saves Added a new cutscene and a credits scene Added a new trap system Balances: Changes all affixes to be more in line with the expected power level Tweaked mob hp and damage across the game Balanced difficulty across the 4 difficulty modes Tweaked mob density across all levels Modified the xp curve to give players a more expected experience Tweaked the skill effects to make using them feel more powerful Balanced the base weapon dmg to incentivize use of single target weapons Bugfixes: Fixed all reported save issues All audio bugs should now be fixed Several dozen animation bugs fixed 14 VFX fixes Fixed options menu bugs like the sound sliders not working If you run into any issues with the release build. Please let us know in the forums and we will look into it. Thanks again!
Source
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