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Steam News21 September 20178y ago

First patch is up!

Hey all! We wanted to do a quick shout out for everyone that's checked out the game so far. We are grateful for you as players and for all of the helpful feedback we've received.

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Full Imperatum update

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Hey all! We wanted to do a quick shout out for everyone that's checked out the game so far. We are grateful for you as players and for all of the helpful feedback we've received. Below is a list of all of the changes in this patch. Feel free to read and comment or jump in the game and check them out first hand! Gameplay Added new Crashed Ship dungeon to the Desert map. Added a persistent Stash to store additional items. Reduced the size of targeting colliders on many enemies. Improved mechanics of shooting at enemies at a lower or higher elevation. Enemy Damage and Health scaling increased by 20%. Amount of Psychic Shield on armor reduced. Activating a Stim skill will no longer interrupt basic attacks. UI Once a currency is clicked and attached to your cursor, you can right click open space to remove it. Fixed the main menu to work with any resolution. Improved the descriptions of Stim abilites in their item tooltips. Improved the sizing of text in item tooltips. Reformatted the Health, Shield, and Psychic text UI. Additionally, they can be toggled on and off in the options menu. Reduced the size of the Minimap and Active quest UI elements. Several UI elements (minimap, enemy health bar, etc) no longer block mouse input Added a highlight to the Skill and Character buttons on the side bars. These highlights activate when you have Skill or Stat points to spend. Added new minimap icons for Quest Kill Target, Quest Interact Object, Quest Zone Portal, and improved the old icons for Quest Available, Quest Turn In, and Zone Portal. Performance Pooled AudioSources. Automatically pre-load projectiles and any effects tied to them, reducing stutters at the start of gameplay. Bug Fixes Fixed an error with a specific shader which prevented Behind_Geo Shaders from activating when they were occluded by certain objects. After dying with a skill toggled on, you respawn with the skill toggle off. Void Shurikens visual effect now matches the rotation and size of the skill Can no longer walk through a number of objects on mutliple levels. Hitting and killing an enemy in one hit will correctly aggro enemies nearby. Improved colliders of large enemies such that melee attacking them will not place the you inside of their model. Fixed Master of Elements tool tip. Blackhole was hitting some of the affected enemies multiple times. Improvements to colliders in multiple levels to prevent the player from teleporting into areas they should not be able to access. Addressed issue with Elite enemies spawning without their elite monster affix added to their name. Targeting overlay was not always appearing when using skills. Reduced the size of terrain and objects which would clip between the Player and the camera in certain areas. Flamethrower visual effect properly emits from the weapon and correctly matches the area in which damage is dealt. Fixed a bug where your Secondary weapon could be deleted if both Inventory and Companion Inventory were full, you were dual weilding, and equipped a two-hand weapon. Essence Siphon correctly affects enemies and plays visual effect. Ground loot floaty texts were wobbling after a Teleport Strike. Fixed the coloring of the minimap on certain maps.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHey all! We wanted to do a quick shout out for everyone that's checked out the game so far. We are grateful for you as players and for all of the helpful feedback we've received. Below is a list of all of the changes in this patch. Feel free to read and comment or jump in the game and check them out first hand! Gameplay Added new Crashed Ship dungeon to the Desert map. Added a persistent Stash to store additional items. Reduced the size of targeting colliders on many enemies. Improved mechanics of shooting at enemies at a lower or higher elevation. Enemy Damage and Health scaling increased by 20%. Amount of Psychic Shield on armor reduced. Activating a Stim skill will no longer interrupt basic attacks. UI Once a currency is clicked and attached to your cursor, you can right click open space to remove it. Fixed the main menu to work with any resolution. Improved the descriptions of Stim abilites in their item tooltips. Improved the sizing of text in item tooltips. Reformatted the Health, Shield, and Psychic text UI. Additionally, they can be toggled on and off in the options menu. Reduced the size of the Minimap and Active quest UI elements. Several UI elements (minimap, enemy health bar, etc) no longer block mouse input Added a highlight to the Skill and Character buttons on the side bars. These highlights activate when you have Skill or Stat points to spend. Added new minimap icons for Quest Kill Target, Quest Interact Object, Quest Zone Portal, and improved the old icons for Quest Available, Quest Turn In, and Zone Portal. Performance Pooled AudioSources. Automatically pre-load projectiles and any effects tied to them, reducing stutters at the start of gameplay. Bug Fixes Fixed an error with a specific shader which prevented Behind_Geo Shaders from activating when they were occluded by certain objects. After dying with a skill toggled on, you respawn with the skill toggle off. Void Shurikens visual effect now matches the rotation and size of the skill Can no longer walk through a number of objects on mutliple levels. Hitting and killing an enemy in one hit will correctly aggro enemies nearby. Improved colliders of large enemies such that melee attacking them will not place the you inside of their model. Fixed Master of Elements tool tip. Blackhole was hitting some of the affected enemies multiple times. Improvements to colliders in multiple levels to prevent the player from teleporting into areas they should not be able to access. Addressed issue with Elite enemies spawning without their elite monster affix added to their name. Targeting overlay was not always appearing when using skills. Reduced the size of terrain and objects which would clip between the Player and the camera in certain areas. Flamethrower visual effect properly emits from the weapon and correctly matches the area in which damage is dealt. Fixed a bug where your Secondary weapon could be deleted if both Inventory and Companion Inventory were full, you were dual weilding, and equipped a two-hand weapon. Essence Siphon correctly affects enemies and plays visual effect. Ground loot floaty texts were wobbling after a Teleport Strike. Fixed the coloring of the minimap on certain maps.

Source

Steam News / 21 September 2017

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