In this update5
Full notes
Full Impaler Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
- Maps
Impaler Gold changes
It's been a while, but welcome to Update #5.6! While we are working on future Impaler content, we thought it would be cool to release a rather ligher patch on the content side, but at the same time introduce a handful of QOL changes and squash some bugs, so you can squash demons without any issues popping up!
Here are the full patch notes:
Major Changes
Sweeping improvements to the game’s visuals
Numerous fixes and QOL improvements
Preparations for future updates
Balance and Gameplay
Harvester projectiles are now more bouncy
Pig monsters are now slightly more accurate
Enemy grenades detonate slightly sooner
Audio and visual
Improved numerous textures, materials, and sprites
Improved lighting and material rendering
Blood and bullet impacts decals now stick to vertical surfaces
Improved blob shadow rendering
Improved soft particle rendering - less clipping / z fighting between sprites
Improved many particle effects (explosions, blood, projectile impacts, etc)
Retracting obstacles and wardens have a soft shadow where they enter the ground
Grenades have a new glow effect for increased visibility
Cannon projectiles have an improved trail
Saw blades have a visible track that makes them easier to see
New and improved blood decals
Added lighting to blood particles and decals
UI and UX
New performance & quality settings:
Enable / disable decals
Enable / disable soft particles
Removed “Light Glows” graphics setting
Reduced icon sizing on leaderboard buttons
Bug fixes and Technical
Fixed “skip upgrade” button not being disabled for the first 1s to avoid accidental clicks
Fixed monsters gibbing when softly running into offering (still happens at speed though)
Fixed accuracy of pig turret (was previously shooting at the ground too often)
Fixed issue where sometimes you dont get credit for bullet time upon taking damage
Fixed bug that prevents a small % of users from unlocking the Boomstick when beating the game on hard and nightmare.
Fixed bug with muzzle flash rendering when looking straight up / down
Fixed z layering issues related to decals
Fixed two rare crashes
Fixed potential issue that would get a player stuck in the loading screen
Fixed some bugs related to inconsistent map lighting / coloring
Fixed movement of flying monsters so they dont get pushed to the ceiling or floor as easily
Minor load time improvements
Minor rendering optimizations
Improvements to the game engine to support future updates :)
That would be all for this patch. Same as last time, we can only say that we are currently working on future updates, that would introduce larger features and new content. If you have any ideas or suggestions of what would you like to see in the game, feel free to share them on Steam forums, or our official Discord server.
As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.
See you in the next one!
Apptivus and Retrovibe
Source
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