In this update5
Full notes
Full Impaler Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Server
Impaler Gold changes
Welcome to a lighter, #5.5, update. This time we're introducing 2 new upgrades, and a bunch of QoL and balance changes that should make your Impaling experience more comfortable and, most of all, more fun.
Here are the full patch notes:
Major Changes
Two new upgrades
Vlad’s Choice - your last shot before overheating the spike staff creates multiple spikes under the closest enemy
Symphony of Destruction - spawn an additional group of 2 barrels in another part of the map
You can skip upgrade purchases if you dont like the selection
Balance / Gameplay
Harvester has reduced bullet spread and slightly less recoil
Stomp attacks trigger more easily
Increased effectiveness of all healing perks by 20%
Normal difficulty healing rates increased slightly
Nightmare difficulty healing rates decreased slightly
Master Spiker achievement can be achieved with < 5 gun kills (instead of requiring exactly 0)
Trigger finger upgrade is more effective
Laser sight upgrade is now a cannon-specific upgrade
Cannon has lower base accuracy
Audio / visual
Improved blood particle effects
Small improvements to recoil animations
Improved smoke trails
Homing projectiles follow a more interesting / less predictable trajectory
Camera now stares at the monster who killed you after you die
Improved muzzle flashes for the Perforator and Shredder
UI / UX
Clearer presentation of the different upgrade categories and better descriptions
Add missing padding in upgrade unlocks menu
Various small UI improvements
Bug fixes / Technical
Probable fixes for issues related to spawning:
Jump pad spawning on shrine
Offering or shrine spawning without its counterpart
Rare issue where monster corpse follows player around endlessly (probable fix)
Fix flying monster getting stuck in the “fall” animation
Improvements to the physics system to support future game features
That would be all for this patch. We are currently working on future updates, that would introduce larger features and new content, so if you have any ideas or suggestions, feel free to share them on Steam forums, or our official Discord server.
As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.
See you in the next one!
Apptivus and Retrovibe
Source
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