Full notes
Full Impaler Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Welcome to the Update #4.5! In this ".5" update, we'll be tinkering with existing systems, rather than adding new content. This time we're taking a look at the gravity, since the floatiness of the Player Character has been coming up pretty frequently since the launch.
To add some more oomph to the air controls, we're introducing the wall jump ability. Just press JUMP when touching a wall mid air, and you'll bounce from it ninja style!
Apart from that we're taking a look at other gameplay elements, mainly from the balance perspective. and adding some magic touches here and there.
Check out the full patch notes:
Major Changes
Increased the overall game gravity by 50% and improved physics to feel less “floaty”
Rebalanced jumping, jump pads, other values to account for change in gravity
Added a wall jump ability (jump while touching a wall mid-air)
Balance / Gameplay
Projectiles spawned from “Bullet Time AOE” upgrade now emit shrapnel when they explode
Shrines are introduced slightly later in each stage so the first one isnt a freebie
No self damage with cannon explosive shots upgrade
Reduce damage of sawblades to match lasers
Saw blades no longer launch objects into the air
Increased speed of obstacle spawning by 50% (less waiting)
Monsters no longer jump or chase player if they are in a pain animation
Increased barrel and offering push amount slightly
Damage-stunned monsters will stop shooting
Flying enemies have slightly lower shoot cooldown
Changes to evil offering
Evil offering jumps around and moves away from shrines
No longer spits out collected pickups
Range of pickup suction reduced
Audio / visual
Enhanced jumper sprites & animations
New pain / damage sounds for several monsters
Increased variety of explosion audio sfx
Audio mixing enhancements
Improved jump. double jump, and wall jump particle effects
Improvemed explosion smoke particle effects
All offerings now have a yellow glow to be more visible
Increased visibility and brightness of offering destinations (shrines)
Visual improvements to jump pad & booster (particles, animations, etc.)
UI / UX
Removed the “offering” hud elements - doesn’t look good and makes screen busy
Added wall jump tooltip (#10 in the rotation)
Bug fixes / Technical
Fixed jumpers “charging” during tutorial while stationary
Small enhancements to particle physics
Fixed achievement unlock bug (kill all monster types)
Fixed out-of-order icons in score summary
That would be all for today, make sure to let us know what you think about those changes!
As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.
See you in the next one.
Apptivus and Retrovibe
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Source
Changelog.gg summarizes and formats this update. How we read updates.
